Tag Archives: Victoria

Morbis Artis: Diseases of the Arts at RMIT (Melbourne, Australia)

Morbis Artis explores the radical conjunction between the biomolecular and the artistic, and the thin doorway between life and death housed within discourses of disease.

What constitutes life, what counts as a sentient being, and who gets to determine what lives are saved, punished, exploited and destroyed?

Composed of eleven separate but connected installation works, Morbis Artis explores the question of organic life through particular artistic lenses, each taking on the moniker of disease to represent and embody the issues that challenge bare life today.

Drawing upon Frances Stracey, the artists working on this exhibition consider Bio-art to represent ‘a crossover of art and the biological sciences, with living matter, such as genes, cells or animals, as its new media’.

Kept: Interactive Virtual Reality Experience at PAX Australia 2016 (Melbourne, Australia)

If you are heading to PAX Australia this year, check out the following:

Gearing up for our premiere at PAX Australia in Melbourne next week we wanted to share our comprehensive ‘everything-you-need-to-know’ guide to Kept, and why we feel it is the virtual reality experience to check out this year.

For those still getting up to speed, Kept is an interactive virtual reality journey where you are the story. It is a spiritual adventure that takes you between visually fascinating worlds to free a forsaken soul. Using motion tracking and virtual reality technology, Kept was created to challenge the notion of what a game could be. Unlike our other forays into virtual reality, Kept stands alone as an exciting piece of work for its approach to interactive storytelling. It is a cross between a game and a film, giving players the chance to control how the journey unfolds by using their physical bodies to interact within the virtual world.

Kept is an interactive virtual reality journey to free a forsaken soul that explores the path we take when others pass. It is an experience that was built exclusively for virtual reality using the HTC Vive. In the experience, visitors are able to explore mythical new worlds by physically manoeuvring down grand rivers, crawl through ancient caves and scale towering obelisks. Featuring fantastical environments and reflective soundscapes Kept delivers an immersive experience of self discovery where you are the story. In this new storytelling format the line between games and films are obscured as Kept delivers an entirely unique concept that we hope will challenge what it means to create a virtual reality experience in the future.

http://aus.paxsite.com/