Curated by glass and light artist Suzanne Peck, this exhibit will focus on non-language based neon works that explores themes of light, form in space, and space itself.
Based in Chicago and presented by dinca.org, Vision Quest is a three-day festival celebrating the most innovative contemporary moving image and media art culture from artists worldwide, with salient interest in supporting artworks made using unconventional processes and emerging technologies. Vision Quest is presented in a multimodal and multimedia format, where audiovisual performances are cross-pollinated with time-based media screenings and digitally exhibited commissioned artworks (DECA) to present a showcase of the most essential contemporary media culture.
The Neanderthals went extinct more than 30,000 years ago, long before humans invented technologies such as aqueducts and smartphones. With the Neanderthals’ demise, an alternative way of thinking was extinguished, a powerful approach to problem-solving – 500,000 years in the making – preserved in stone tools that humans have collected yet never deemed useful.
Situated at the ZERO1 Garage, the Neanderthal Design Studio will put Neanderthal creative strategies to work in the modern world, serving contemporary human needs in domains ranging from architecture and transportation to manufacturing and communication. Crucially there will be nothing stone-age about the studio’s designs. One pilot project will employ state-of-the-art technologies including 3D modeling and printing, adapting the ergonomics of the Neanderthal handaxe to the demands of tomorrow’s kitchen. The Neanderthal Design Studio will also take commissions and serve as a consultancy for tech companies throughout Silicon Valley.
Fusebox is a hybrid arts festival that champions adventurous works of art in theater, dance, film, music, literature, visual and culinary arts. The festival takes place over 12 days in venues and locations all over the city. Hundreds of local, national, and international artists in all disciplines converge for one of the most unique cultural events in the country. Building on the success of our Free Range Art initiative last year, the 2015 Fusebox Festival will be completely free to attend.
Calibration Room: Date TBD
Bounce House: April 3-4, 2015
The artist Christine Sun Kim will be in residence at the Visual Arts Center at UT Austin from March 30 to April 4, 2015, where she will produce a process-oriented project to engage audiences in an interactive performance through two new installations: Calibration Room and Bounce House. Deaf since birth, Kim creates work that addresses her relationship to sound and language. She calls into question ideas of ownership and the ability to broaden one’s awareness by rethinking the physicality and other dimensions of sound through visual expression.
Calibration Room will occur on The University of Texas campus early in Kim’s residency and focuses on the individual’s sound reality over the collective. With this installation, the artist invites individuals to experience an audio piece within the intimate confines of a small room specifically adjusted to each participant’s personalized hearing levels.
In contrast, Bounce House revels in the opportunity to communally share awareness of the tactile qualities of sound. With a soundtrack provided by international and local sound artists, designers, and musicians, the public during the 2015 Fusebox Festival will immerse themselves in a room expressly designed with an audio system that delivers very low frequency sounds. Attendees will be able to feel and dance to beats that can only be felt rather than heard, exposing a deeper understanding of what sound can be.
SENSOR is a new multi-media, interactive exhibition of works from an international mix of activists, philosophers, software engineers and artists. Their work brings the use of unmanned aerial vehicles, UAVs or “drones”, by the U.S., over the past thirteen years, to a tangible reality. The technology, implemented 8,000 miles away and officially unacknowledged by the CIA, is the future of warfare and military intelligence. Closer to home, drones patrol the southern border, and police forces look to adapt military surveillance technology in U.S. cities. This group of artists and engineers mine the issues and facts surrounding these controversial machines, their use here and overseas, and future implications.Curated by FotoFest Associate Curator Jennifer Ward.
The Strong is the only collections-based museum in the world devoted solely to play. It is home to the International Center for the History of Electronic Games, the National Toy Hall of Fame, the World Video Game Hall of Fame, the Brian Sutton-Smith Library and Archives of Play, the Woodbury School, and the American Journal of Play and houses the world’s largest and most comprehensive collection of historical materials related to play. Known widely as the nation’s museum of play, The Strong blends the best features of both history museums (extensive collections) and children’s museums (high interactivity) to explore the ways in which play encourages learning, creativity, and discovery and illuminates cultural history.
One Manhattan Square
Rochester, NY 14607
MTV x 3M Present DJ From The Heart @ 3M Life Lab at SXSW
TOKiMONSTA will be using the 3M Littmann Electronic Stethoscope Model 3200 that monitors her heartbeat and sends it to her computer, which she will then mix into her live set.
The South by Southwest® (SXSW®) Conferences & Festivals offer the unique convergence of original music, independent films, and emerging technologies. Fostering creative and professional growth alike, SXSW is the premier destination for discovery.
These are some of the sessions I would attend if I was going in 2015:
User Experience Design Shaping Our World – Genevieve Bell, Intel, Featured Speaker
A visit to the SXSW Eco Art Installations:
Beyond Wearables: Future Fabrics and Fashion Design – Abe Burmeister (Outlier), Billie Whitehouse (Wearable Experiments), Colin Nagy (The Barbarian Group), Rebeccah Pailes-Friedman (Pratt Institute)
Ready to Wear? Body Informed 3D Printed Fashion – Pauline van Dongen
Evolving 3D Production Into Immersive Technologies (Michael Wilken, Alastair Green, Brian Vogt)
Storytelling Engines for Smart Environments (Jonathan Belisle, Lance Weiler, Meghan Athavale, Vincent Routhier)
HoloGramma: How Tech Can ‘Bring Back’ Our Departed (Christina Lopez, Peter Meier, Nick Smith, Michael Chang)
Artist Meets Hacker: How Tech is Changing the Arts (Devon Smith)
Bioart: Melding Biotech and Art (Daniel Grushkin, Wythe Marschall, Heather Dewey-Hagborg, Karen Ingram)
The Future of Physical Digital Place-making (Rick Lin and Shagun Singh)