Tag Archives: USA

Bounce House and Calibration Room by Christine Sun Kim (Austin, Texas)

Calibration Room: Date TBD
Bounce House: April 3-4, 2015

The artist Christine Sun Kim will be in residence at the Visual Arts Center at UT Austin from March 30 to April 4, 2015, where she will produce a process-oriented project to engage audiences in an interactive performance through two new installations: Calibration Room and Bounce House. Deaf since birth, Kim creates work that addresses her relationship to sound and language. She calls into question ideas of ownership and the ability to broaden one’s awareness by rethinking the physicality and other dimensions of sound through visual expression.

Calibration Room will occur on The University of Texas campus early in Kim’s residency and focuses on the individual’s sound reality over the collective. With this installation, the artist invites individuals to experience an audio piece within the intimate confines of a small room specifically adjusted to each participant’s personalized hearing levels.

In contrast, Bounce House revels in the opportunity to communally share awareness of the tactile qualities of sound. With a soundtrack provided by international and local sound artists, designers, and musicians, the public during the 2015 Fusebox Festival will immerse themselves in a room expressly designed with an audio system that delivers very low frequency sounds. Attendees will be able to feel and dance to beats that can only be felt rather than heard, exposing a deeper understanding of what sound can be.

Sensor Interactive Exhibition (Houston, Texas)

SENSOR is a new multi-media, interactive exhibition of works from an international mix of activists, philosophers, software engineers and artists. Their work brings the use of unmanned aerial vehicles, UAVs or “drones”, by the U.S., over the past thirteen years, to a tangible reality. The technology, implemented 8,000 miles away and officially unacknowledged by the CIA, is the future of warfare and military intelligence. Closer to home, drones patrol the southern border, and police forces look to adapt military surveillance technology in U.S. cities. This group of artists and engineers mine the issues and facts surrounding these controversial machines, their use here and overseas, and future implications.Curated by FotoFest Associate Curator Jennifer Ward.

The Strong – National Museum of Play (Rochester, New York)

The Strong is the only collections-based museum in the world devoted solely to play. It is home to the International Center for the History of Electronic Games, the National Toy Hall of Fame, the World Video Game Hall of Fame, the Brian Sutton-Smith Library and Archives of Play, the Woodbury School, and the American Journal of Play and houses the world’s largest and most comprehensive collection of historical materials related to play. Known widely as the nation’s museum of play, The Strong blends the best features of both history museums (extensive collections) and children’s museums (high interactivity) to explore the ways in which play encourages learning, creativity, and discovery and illuminates cultural history.


The Strong
One Manhattan Square
Rochester, NY 14607

South by Southwest 2015 (SXSW) (Austin, Texas)

The South by Southwest® (SXSW®) Conferences & Festivals offer the unique convergence of original music, independent films, and emerging technologies. Fostering creative and professional growth alike, SXSW is the premier destination for discovery.

These are some of the sessions I would attend if I was going in 2015:

User Experience Design Shaping Our World – Genevieve Bell, Intel, Featured Speaker

A visit to the SXSW Eco Art Installations:

Beyond Wearables: Future Fabrics and Fashion Design – Abe Burmeister (Outlier), Billie Whitehouse (Wearable Experiments), Colin Nagy (The Barbarian Group), Rebeccah Pailes-Friedman (Pratt Institute)

Ready to Wear? Body Informed 3D Printed Fashion – Pauline van Dongen

Evolving 3D Production Into Immersive Technologies (Michael Wilken, Alastair Green, Brian Vogt)

Storytelling Engines for Smart Environments (Jonathan Belisle, Lance Weiler, Meghan Athavale, Vincent Routhier)

HoloGramma: How Tech Can ‘Bring Back’ Our Departed (Christina Lopez, Peter Meier, Nick Smith, Michael Chang)

Artist Meets Hacker: How Tech is Changing the Arts (Devon Smith)

Bioart: Melding Biotech and Art (Daniel Grushkin, Wythe Marschall, Heather Dewey-Hagborg, Karen Ingram)

The Future of Physical Digital Place-making (Rick Lin and Shagun Singh)

What’s On at EMPAC, Rensselaer Polytechnic Institute (Troy, New York)

If you are near Troy, New York, check out up-to-date activities at the Curtis R. Priem Experimental Media and Performing Arts Center (EMPAC).


Just two and a half hours north of New York City via a beautiful train ride up the Hudson River, an easy day trip from the Berkshires or Saratoga Springs, and across the river and just north of Albany, NY. We are also just under three hours by car from Boston or Montreal.

On the campus of Rensselaer Polytechnic Institute, the nation’s oldest technological research university, EMPAC overlooks Troy, a city that played a central role in the Industrial Revolution and that still preserves some of the 19th century’s best architecture.

Bjork Retrospective at MoMA (New York)

The Museum of Modern Art presents a retrospective of the multifaceted work of composer, musician, and singer Björk. The exhibition draws from more than 20 years of the artist’s daring and innovative projects and her eight full-length albums to chronicle her career through sound, film, visuals, instruments, objects, and costumes. In the Museum lobby, instruments used on Biophilia (2011)—a gameleste, pipe organ, gravity harp, and Tesla coil—play songs from the album at different points throughout the day. On the second floor, in the Marron Atrium, two spaces have been constructed: one is dedicated to a new sound and video installation, commissioned by The Museum of Modern Art, for “Black Lake,” a song from Björk’s new album Vulnicura (2015); and the second is a cinema room that screens a retrospective in music videos, from Debut (1993) to Biophilia. On the third floor, Songlines presents an interactive, location-based audio experience through Björk’s albums, with a biographical narrative that is both personal and poetic, written by the acclaimed Icelandic writer Sjón, along with many visuals, objects, and costumes, including the robots designed by Chris Cunningham for the “All Is Full of Love” music video, Marjan Pejowski’s Swan Dress (2001), and Iris van Herpen’s Biophilia tour dress (2013), among many others.

‘Higher Ground’ video art by Hillerbrand+Magsamen at George Bush Intercontinental Airport (Houston, Texas)

In Terminal A at George Bush Intercontinental Airport (IAH) in Houston, Texas

“Higher Ground” is an interdisciplinary work consisting of video, sculpture and photography commissioned by the Houston Airport System and the City of Houston.

In the spirit of George Méliès landmark illusionistic film, “A Trip to the Moon,” the artists Hillerband+Magsamen with their children embark on an adventure to construct and fly a rocket ship to the moon by taking apart their Houston, Texas suburban home.

This quirky and seemingly impossible task created out of cut up couches, duct-tape, Amazon boxes and pots and pans turns out to be not only achievable, but also believable. As the artist and their children pull apart and rummage around their home to build a spaceship, this cinematic odyssey references both the creativity and futility of the “American” experience. From backyard wrestling to big box store escapism the work creates a Beckettian theme echoing phrase ‘can’t go on…must go on’.

High Definition Video with Sound, Duration: 10 min 30 sec. Loop, Aspect Ratio 16:9, 2 Ch Stereo, 2015


h/t Glasstire

“Electric Waste Orchestra: Learning and Teaching Music, Electronics, Programming, and Repurposing” (Champaign, Illinois)

Part of the 2015 Hatch Art Festival- a creative re-use art festival

7:30 p.m. Lecture-Demo by Colten Jackson

“Electric Waste Orchestra: Learning and Teaching Music, Electronics, Programming, and Repurposing”

The technology to turn e-waste into musical instruments is free, open source and waiting to be fully explored. At this talk, you’ll learn how the computer junk piling up in IT departments everywhere can be transformed into novel input devices, allowing kids and adults alike to create physical instruments to control electronic music.

Free and open to the public