School for Poetic Computation (SFPC) is pleased to present a special lecture by Barbara London. Barbara is a pioneering curator, writer, and sound art advocate best known for founding the video collection at the Museum of Modern Art (MoMA).
On March 18, Future Fires and The Midway Creative Complex present: LUMINARY, an evening of groundbreaking art, technology and music.
Featuring visionary creators from the Bay Area and beyond, this debut festival invites attendees to experience new music and immerse themselves the next generation of art.
With exciting performances and installations that blur the boundaries between guest and stage, Luminary invites the audience to take part in the experience, and explore a deeper connection to the creators and their work.
Headlining the evening is drummer and producer Shigeto, whose vivid soundscapes reflect a host of influences, from electronic, to jazz and hip-hop. His live set will be accompanied by visuals created by our artists-in-residence.
Luminary’s featured visual artist is Can Büyükberber, a Fulbright Grantee from Istanbul known for his immersive installation work and collaboration with GRAMMY winners Tool and the Czech Philharmonic Orchestra. Büyükberber and fellow artist-in-residence Yağmur Uyanık collaborate on a new installation, and lend visual influence to other components of the festival.
Featured technology performance is Christopher Willits, along with special guests, in an early preview of Envelop. The Bay Area’s own Grammy-nominated musician and artist Christopher Willits performs a live immersive audio set within Envelop at The Midway, a ground-breaking 32 speaker three dimensional sound space, set for official public opening soon.
Other work on exhibit includes an installation by Graham Plumb and Karen Marcelo, light art from ecco screen, and late night DJ / Producer sets programmed by As You Like It. Special exhibitions include an exploration of the future of building and architecture, a room of VR hosted by Dream Logic, and selections from Flying Robots International Film Festival, showcasing films shot entirely from drones.
Silicon Valley in sunny California is hosting AH2017, the eighth Augmented Human (AH) International Conference on March 16-18, 2017. As in previous years, the conference proceedings will be published in the ACM Digital Library as a volume in its International Conference Proceedings Series (TBC). Previous years conferences information and proceedings links are archived here: http://www.augmented-human.com The Augmented Human (AH) international conference focuses on scientific contributions towards augmenting human capabilities through technology for increased well-being and enjoyable experiences.
The topics of interest include, but are not limited to:
Augmented and Mixed Reality
Brain-Computer Interfaces, Muscle Interfaces and Implanted Interfaces
Bionics and Biomechanics
Exoskeletons and Super Human Technologies
Interactions between Augmented Humans and Smart Cities
Wearable Computing and Ubiquitous Computing
Augmented Fashion, Art and Tourism
Smart Objects, Smart Textiles an IoT Augmenting Humans
Augmented Sports and Serious Games
Assistive Augmentation, Rehabilitative Interfaces and Games
Alternative or Novel Feedback Modalities
Interfaces, Services and Applications for Human Enhancement
Augmented Healthcare, Quality of Life & Well-being
Human Augmentation, Sensory Substitution and Fusion
Hardware and Sensors for Augmented Human Technologies
Safety, Ethics, Trust, Privacy and Security Aspects of Augmented Humanity
Human-Factor Study, Field Study and User Study of Augmented Human Technologies
Life in Picoseconds, the 23rd experiment at Le Laboratoire, is a collaboration between French design team Millimetre, video artist and scientist Charles Reilly, artist Daniel Faust, artist and researcher Anna Ondaatje, and Le Laboratoire founder David Edwards. Integral to the Life in Picoseconds experience is an extraordinary new form of digital representation, the Atom Screen. With the Atom Screen, still and moving images appear on swirls of particles that move in chaotic and prescribed ways between glass panels, producing unusual, abstract, and realistic representations that convey emotive, artistic, and scientific impressions.
The Atom Screen represents a new impressionistic movement in digital screen technology that departs from the advance of digital screens toward hyper-realistic representation.
In the exhibition, several works by New York-based photographer/artist Daniel Faust, taken from his recent exhibition Silicon in San Jose, California, appear next to a large vertical Atom Screen. These images, depicting starkly poetic moments and visions of Valley reality, appear on the Atom Screen as superpositions on randomly scattered particles that cover fractions of the screen surface, which disintegrate and reconfigure from minute to minute.
Further into the exhibition, a second, larger Atom Screen hangs in the center of the gallery. Particles rush in ceaseless motion and provide a kind of thermal agitation to the original film Life in Picoseconds by Charles Reilly.
Reilly’s film is a molecular simulation of a protein molecule unfolding in the picosecond time-frame of molecular life. Here the Atom Screen provides a more realistic atomistic relief and a here-not-here quantum perspective on the molecular unfolding process. Visitors can walk around the Atom Screen and observe Life in Picoseconds as a positive or negative moving image or sit and experience the entire unfolding process, which lasts around 20 minutes.
Life in Picoseconds is an interdisciplinary exploration of aesthetic representation in the digital medium where the substrate becomes an active partner to the projected digital image, in the way analog materials participated in the abstraction of modern art.
NASA announced the opening of a free new art exhibit inspired by the James Webb Space Telescope at the Visitor Center at NASA’s Goddard Space Flight Center in Greenbelt, Maryland.
In November 2016, artists from around the country applied to visit NASA Goddard to see the telescope, with its 6.5-meter-high, gold-coated mirror. Twenty five were selected to bring art supplies with them and be inspired to create in front of Webb, housed inside its massive cleanroom behind a viewing window. The artists represented a broad range of artistic media and styles, including watercolor, 3D printed sculpture, silk screening, acrylics, sumi-e (East Asian brush technique), comics, letterpress, woodwork, metalwork, jewelry making, fiber art, ink, mural painting, kite-making, tattooing, scientific illustration, poetry, songwriting and video.
Visitors can view an exhibit of the resulting artwork at the Goddard Visitor Center from March 3 to April 16, 2017. There is no entry fee for the Visitor’s Center, which is open to the general public.
The Webb telescope, a joint mission between NASA, the European Space Agency and Canadian Space Agency, will study every phase in the history of our Universe, ranging from the first luminous glows after the Big Bang, to the formation of planetary systems capable of supporting life on planets like Earth, to the evolution of our own Solar System and beyond.
GLAS Animation Festival takes place March 2-5, 2017 in the historic city of Berkeley, California, just a quick ride away from San Francisco. We are introducing new ideas and expanding the scope of animation by bringing new voices, new talents, new themes, and a new generation of independent filmmakers and curators to the United States. We highlight fresh voices in independent animation while curating special programs of the most significant periods of animation history that serve as an inspiration for contemporary animators.
Cinequest Film and VR Festival (Cinequest 2017) will occur February 28th to March 12th in bastion San Jose, while expanding to Redwood City, California. Festival screenings and events have grown from 365 in 2016 to 504 in 2017. Heightening its fusion of technological innovation with empowering creativity, Silicon Valley’s Cinequest will introduce an unparalleled Virtual Reality element to the 2017 festival.
Moving Image is very pleased to announce the launch of Moving Image Immersive Media (MiiM), a new arm of the Moving Image brand devoted to promoting artists creating in augmented reality (AR) and virtual reality (VR) technologies.
Moving Image New York 2017 will take place February 27 – March 2, 2017. Located in the Waterfront Tunnel event space between 27th and 28th Streets with an entrance on 11th Avenue in Chelsea. Moving Image will be free to the public and open Monday – Wednesday, February 27 – March 1-5, 11–8 PM and on Thursday, March 2, 11-4 PM. An opening reception will take place Monday, February 27, 6–8 PM.
Moving Image was conceived to offer a viewing experience with the excitement and vitality of a fair, while allowing moving image-based artworks to be understood and appreciated on their own terms. Participation is by invitation only. The newly formed Moving Image Curatorial Advisory Committee for New York 2017 is inviting a selection of international commercial galleries and non-profit institutions to present single-channel videos, single-channel projections, video sculptures, immersive media, and other larger video installations.
Curated by BAM Education
Algorithms ignite and formulas are felt in this stellar showcase of interactive technology. BAM’s first-ever tech takeover features three floors of innovative installation pieces that bridge the arts and digital media to inspire kids and parents alike.
VIRTUAL ADVENTURE ROOM
Curated by Future of Storytelling
Take a virtual reality dive into fantasy forests, office cubicles, artist’s studios, and two original VR films in this room full of immersive technology, where paintings come to 3D life and everyone’s the hero of their own story. Featuring Google Tilt Brush, Job Simulator, Quiver, Wuwu, Rain or Shine, Turning Forest and INVASION!
Adrien M & Claire B
Letters blow like leaves off trees, shifting sands respond to your lightest touch, and clouds mold to your shadow in this series of 10 dreamlike installations, each a unique encounter with a different digital landscape.
Matt Parker, Josh Holtsford
With just a computer, a projector, some strands of string, and a Microsoft Kinect system, this deceptively simple installation creates your digital avatar and launches it into 3D space.
POP N’ LOCK DANCE MACHINE
Karaoke for the movement-inclined. This fun-filled installation allows participants to select their dance, choose some animated backup performers, and put on a show to the hottest tunes.
EXP. INST. RAIN.
Part instrument and part installation, this tactile experience gives users an opportunity to “play” sound and light together by touching different points on a wireless cube.
Make your plans today to join our international Summit of leaders from the Planetarium, fulldome, VR, Giant Screen and themed entertainment communities.
The 2017 IMERSA Summit continues our conversation between converging business sectors, shaping the industry with fulldome film showcases, exhibits, technology sessions, and abundant opportunities for networking with pioneers in immersive experiences.
In the past two decades we have witnessed a dramatic convergence of technologies and techniques under the dome and in exotic immersive environments, fueled by innovations in virtual reality, numerical simulation, 360 cinema and immersive performance arts.