If you are planning to be at Art Basel in Miami, Florida on December 6, 2017 be sure to look up in the sky!
“FRANCHISE FREEDOM – a flying sculpture by Studio Drift in partnership with BMW” is a performative artwork at the interface between technology, science, and art. An autonomous flying swarm of 300 drones, each equipped with a light source, will imitate the natural phenomenon of a flock on December 6, 9 PM on the beach of Miami above the sea between 32nd and 33rd Street off Collins Avenue behind the Faena Hotel Miami Beach.
Hyphen Hub returns for its third year of extraordinary and otherworldly performances that showcase radical new visions of the future from around the world. Featuring the U.S. premieres of cYcle by Montreal’s QUADr who make audiovisual magic on bicycle wheels, and SWARM by Bogota-based collective Attractor. The evening will also feature Dutch Fashion-Tech designer Anouk Wipprecht who combines fashion and technology with interactive creations.
The LA CoMotion Public Expo Festival is an immersive experience of the latest innovations that will be hitting our streets in the near future. The Expo will be open to the general public on November 18-19 and is your unique chance to watch, touch, and try out some of the most exciting inventions in the field of urban mobility – from autonomous vehicles to avant-garde bicycles.
Returning for its fifth year, the 2017 UCLA Game Art Festival will showcase the year’s most cutting-edge videogames and interactive arts. The Game Art Festival is presented by the UCLA Game Lab in collaboration with the Hammer Museum. The event will feature than 50 playable games, tournaments, machinima and more. Come join us in a carnival-like atmosphere with food, drinks, huge projection screens, live music and a vibrant mix of celebrated games and art!
Innovations in technology present new mediums for artists and storytellers to push boundaries and make us reconsider our preconceived notions of reality.
The Engadget Experience: Alternate Realities event invites you to witness firsthand, through immersive installations, in-depth interviews, and screenings, today’s creative pioneers living at the intersection of art and technology.
Drawn primarily from MoMA’s collection, Thinking Machines: Art and Design in the Computer Age, 1959–1989 brings artworks produced using computers and computational thinking together with notable examples of computer and component design. The exhibition reveals how artists, architects, and designers operating at the vanguard of art and technology deployed computing as a means to reconsider artistic production. The artists featured in Thinking Machines exploited the potential of emerging technologies by inventing systems wholesale or by partnering with institutions and corporations that provided access to cutting-edge machines. They channeled the promise of computing into kinetic sculpture, plotter drawing, computer animation, and video installation. Photographers and architects likewise recognized these technologies’ capacity to reconfigure human communities and the built environment.
Thinking Machines includes works by John Cage and Lejaren Hiller, Waldemar Cordeiro, Charles Csuri, Richard Hamilton, Alison Knowles, Beryl Korot, Vera Molnár, Cedric Price, and Stan VanDerBeek, alongside computers designed by Tamiko Thiel and others at Thinking Machines Corporation, IBM, Olivetti, and Apple Computer. The exhibition combines artworks, design objects, and architectural proposals to trace how computers transformed aesthetics and hierarchies, revealing how these thinking machines reshaped art making, working life, and social connections.
Virtual reality technology is changing the game in storytelling. At the Newseum, visitors can now step back into time for seven minutes and experience communist East Berlin at the height of the Cold War.
Using a VR headset, headphones and two handheld controllers, visitors can walk through the deserted streets of East Berlin and witness the communist propaganda posters and austere atmosphere that characterized the walled-off city. Although visitors are safely tethered within a 10-foot-by-10-foot space inside the museum, their experience is punctuated by the anxiety of dodging the guard tower searchlights that sweep “no-man’s land” looking for wall jumpers. Once back on the West Berlin side of the wall, visitors can use their controllers to help break down the decades-old barrier to freedom.
After concluding the VR experience, visitors can make their way down to the Newseum’s Hubbard Concourse Level, where eight sections of the Berlin Wall and an actual East Berlin guard tower have been on exhibit since the Newseum opened. The Berlin Wall exhibit explores the history of the wall and reminds visitors of the struggles worldwide to preserve or obtain the right to free expression and religious liberty.
October 13 – November 29, 2017
Note: The show is completely sold out. Still a possibility for standby tickets.
Since 1760, they’ve operated in secret, preparing the way. Once considered legend, they’ve been steadily growing in number and influence. Their existence, in direct response to a pressing need expressed by the natural world, is one of the most significant and far-reaching stories in America: a story of un-natural selection. A story of extinction. The actions of humanity have set into motion events that will outlive our species. It must now be determined what will endure. Do you know how you got here? Do you know where you’re going? Our past is a memory, our future is certain. DODO: the time has come.
Very hard to get tickets to this one as it sells out immediately once a block opens. Good luck!
Alejandro G. Iñárritu’s conceptual virtual reality installation CARNE y ARENA (Virtually present, Physically invisible) explores the human condition of immigrants and refugees. Based on true accounts, the superficial lines between subject and bystander are blurred and bound together, allowing individuals to walk in a vast space and thoroughly live a fragment of the refugees’ personal journeys. An immersive installation that reunites frequent collaborators Iñárritu and Emmanuel Lubezki alongside producer Mary Parent and ILMxLAB, CARNE y ARENA is centered around a 6 ½-minute virtual reality sequence for one person that employs state-of-the-art immersive technology to create a multi-narrative light space with human characters.
Colorspace is an interactive sculpture that translates text messages into breathtaking animations of colored light. Boston Properties commissioned Sosolimited to create the artwork for the mezzanine of their iconic Boston skyscraper at 200 Clarendon Street.