GLAS Animation Festival takes place March 2-5, 2017 in the historic city of Berkeley, California, just a quick ride away from San Francisco. We are introducing new ideas and expanding the scope of animation by bringing new voices, new talents, new themes, and a new generation of independent filmmakers and curators to the United States. We highlight fresh voices in independent animation while curating special programs of the most significant periods of animation history that serve as an inspiration for contemporary animators.
Cinequest Film and VR Festival (Cinequest 2017) will occur February 28th to March 12th in bastion San Jose, while expanding to Redwood City, California. Festival screenings and events have grown from 365 in 2016 to 504 in 2017. Heightening its fusion of technological innovation with empowering creativity, Silicon Valley’s Cinequest will introduce an unparalleled Virtual Reality element to the 2017 festival.
Moving Image is very pleased to announce the launch of Moving Image Immersive Media (MiiM), a new arm of the Moving Image brand devoted to promoting artists creating in augmented reality (AR) and virtual reality (VR) technologies.
Moving Image New York 2017 will take place February 27 – March 2, 2017. Located in the Waterfront Tunnel event space between 27th and 28th Streets with an entrance on 11th Avenue in Chelsea. Moving Image will be free to the public and open Monday – Wednesday, February 27 – March 1-5, 11–8 PM and on Thursday, March 2, 11-4 PM. An opening reception will take place Monday, February 27, 6–8 PM.
Moving Image was conceived to offer a viewing experience with the excitement and vitality of a fair, while allowing moving image-based artworks to be understood and appreciated on their own terms. Participation is by invitation only. The newly formed Moving Image Curatorial Advisory Committee for New York 2017 is inviting a selection of international commercial galleries and non-profit institutions to present single-channel videos, single-channel projections, video sculptures, immersive media, and other larger video installations.
Curated by BAM Education
Algorithms ignite and formulas are felt in this stellar showcase of interactive technology. BAM’s first-ever tech takeover features three floors of innovative installation pieces that bridge the arts and digital media to inspire kids and parents alike.
VIRTUAL ADVENTURE ROOM
Curated by Future of Storytelling
Take a virtual reality dive into fantasy forests, office cubicles, artist’s studios, and two original VR films in this room full of immersive technology, where paintings come to 3D life and everyone’s the hero of their own story. Featuring Google Tilt Brush, Job Simulator, Quiver, Wuwu, Rain or Shine, Turning Forest and INVASION!
Adrien M & Claire B
Letters blow like leaves off trees, shifting sands respond to your lightest touch, and clouds mold to your shadow in this series of 10 dreamlike installations, each a unique encounter with a different digital landscape.
Matt Parker, Josh Holtsford
With just a computer, a projector, some strands of string, and a Microsoft Kinect system, this deceptively simple installation creates your digital avatar and launches it into 3D space.
POP N’ LOCK DANCE MACHINE
Karaoke for the movement-inclined. This fun-filled installation allows participants to select their dance, choose some animated backup performers, and put on a show to the hottest tunes.
EXP. INST. RAIN.
Part instrument and part installation, this tactile experience gives users an opportunity to “play” sound and light together by touching different points on a wireless cube.
Make your plans today to join our international Summit of leaders from the Planetarium, fulldome, VR, Giant Screen and themed entertainment communities.
The 2017 IMERSA Summit continues our conversation between converging business sectors, shaping the industry with fulldome film showcases, exhibits, technology sessions, and abundant opportunities for networking with pioneers in immersive experiences.
In the past two decades we have witnessed a dramatic convergence of technologies and techniques under the dome and in exotic immersive environments, fueled by innovations in virtual reality, numerical simulation, 360 cinema and immersive performance arts.
It’s back and on display through Winter 2017!
Color Commons is a responsive installation by New American Public Art that invites passersby to change the color of The Greenway’s twelve 24-foot tall Light Blades that line the Wharf District parks (between State Street and India Street) via text message. As an added element of intrigue throughout the installation, in addition to texting colors, the public can solve a cipher and text the decoded message to the Light Blades. The cipher – a simple letter substitution puzzle – will be posted on-site. By texting the correct message, the visitor will be rewarded with an unexpected color show.
ARTandVR is taking over North Beach’s HACK Temple for an immersive exhibition of virtual reality, electronic music, visionary speakers, and interactive art.
Dance between projections and light displays, take in a tea ceremony, and learn tips on creating a utopian future in the main cathedral. Find a comfy nook to lounge in our virtual meditation circle, create new worlds, or explore an alternate reality.
Bridging the gap between the art and tech communities of San Francisco, ARTandVR serves as a platform for local artists and a petri dish for future creation.
February 17, 2017–July 23, 2017
Yale University Art Gallery
Lumia: Thomas Wilfred and the Art of Light is the first exhibition on this groundbreaking artist and his spellbinding light compositions in more than forty years. As early as 1919, well before the advent of consumer television and video technology, Wilfred began experimenting with light as his primary artistic medium, developing the means to control and project colorful, luminous forms that have been compared to the aurora borealis—and which he referred to collectively as lumia. The exhibition features nearly half of the extant light works by Wilfred representing each phase of his career, from early at-home instruments made for individual viewers to his most ambitious public installation, Lumia Suite, Opus 158, commissioned by the Museum of Modern Art, New York, in 1963 and recently restored in a joint conservation project by the Gallery and MoMA. Also included in the exhibition are sketches and diagrams from the artist’s archive, now in Yale University Library’s Manuscripts and Archives collection. Recognized as an innovator by artists of his time such as Jackson Pollock, László Moholy-Nagy, and Katherine Dreier, Wilfred has since disappeared from the story of American modernism. Lumia restores this avant-garde artist to his rightful place at the forefront of kinetic and light art.
Prepare for a mind-shattering VR experience with insanely immersive visuals and 360 sound that will launch you and your friends into virtual worlds more realistic than anything you’ve ever imagined. Shoot, soar, save the day and play to win in a state-of-the-art IMAX VR Experience Centre. Welcome to the future. You’re not ready, but you will be.
157 South Fairfax
Los Angeles, CA 90036
(Across from the Grove)
For her second one person show at the gallery, Saya Woolfalk builds a symbolic world that brings new meaning to her investigations of the shifting and relational nature of culture. Video animations, life-sized humanoid figures, real and virtual sculptural objects, textiles, and drawings in vinyl and on paper will fill the gallery in the newest manifestation of her ongoing exploration of hybrid identity, accomplished through an elaborate fiction inspired by her own family background.
Combining elements of African American, Japanese, and European cultures with allusions to anthropology, feminist theory, science fiction, Eastern religion, and fashion, Woolfalk depicts the story of a chimeric species she names the Empathics, botanic humanoid beings with a highly evolved ability to understand the experiences of others.
Since 2012, in exhibitions, performances, and screenings, Woolfalk has presented “artifacts” of the Empathic society and “products” by ChimaTEK (their corporate entity) designed to enable consumers to “explode physical limits” and to “blur cultural boundaries.”
The exhibition features new works created using both traditional hand-crafted and digital techniques that extend and refine ideas developed during the past year for museum exhibitions and public art displays. Upon entering the gallery, viewers will confront a life-sized figure wearing a dress that interacts with an animated sculpture enabled by an augmented reality app. Among the other works on view are sculptures inspired by spirit masks from Burkina Faso thought to be imbued with an animating protective natural force; wall hangings from the CloudSkins series depicting life-sized fantastic figures digitally printed on French and Japanese silks; and architectural renderings on paper and in an animated video of the ChimaTEK: Virtual Reality Outpost, a structure that Woolfalk proposes to actually build, designed to house a virtual reality chamber where viewers can access the ChimaCloud, which stores the collective symbolic memory of the Empathics.