Combining digital compositions, 2S and 3D video footage, animation, and highly stylized theatrical staging and technical wizardry, Chile’s TeatroCinema ensemble offers audiences unforgettable experiences of live cinema-theatre, with works that explore the historical, cultural, and social landscapes of our shared humanity.
INTERACT + INTEGRATE is an exhibition that presents the work of four artists whose art practices are concerned with the interaction and/or integration of the audience in their work. Interaction is usually concerned with communication. It can simply be a manual interaction between people and things or for new media artists typically involves the interaction between humans, computers, sensors and networks. Conversely, integration is concerned about combining, assimilating, bringing together and the coalescing of people and things.
Heloisa Escudero looks for interaction, reaction, participation and/or inclusiveness of the audience in most of her artwork. For her, the integration of the audience is essential and creates opportunities for the viewer to become an interactive/tactile part of the art itself. For Escudero, there are too many opportunities for exclusion in life and she sees them is as a form of rejection. As a result, the basis of her art practices is to include/interact with the audience in a more personal level. Any aspect of her artwork, from the elements of construction, to concept and interaction is designed not to reject anyone at any circumstance because there is enough of that in life. www.heloisaescudero.com
Michelle Herman’s new media and interactive works are often inspired by moments of communication that occur on the smallest of scales. Some examples include quorum sensing (the way in which bacteria are thought to communicate) and “contagious” gestures such as yawning and smiling (which are thought to activate mirror neurons in the brain). She is interested in how these processes seem to highlight our intrinsic need to connect with one other as well as how modern culture and technology has mediated these experiences. Like the ideas they explore, these works are interactive so the viewer can truly experience the work in a multi-sensory way. Herman wants them to feel the piece in a more active sense than just presenting them with an image. www.michellelisaherman.com
Jackie Hoysted’s main concern is to no longer relegate the art audience to viewer but to integrate them in the art making process where they become collaborator and co-creator. Her idea is that the audience becomes engaged in the creation of the artwork and determines the aesthetic “look” of the artwork based for example on color selections and placement. As a result, the artwork can never be completed as the audience can choose to rearrange the artwork at any time. The artwork is therefore never fixed and mutable. www.jackiehoysted.com
Denise Philipbar ’s installations follow two modes of enquiry. Some installations are musings on our interactions with the technology we create hence forming the basis for their interactive nature, while other installations are social practice projects in nature and evolve from the premise that social practice projects grow out of thoughts that are inspired by the way we interact directly with each other, rather than technology. For Philipbar’s musings on technology, she mostly uses found objects such as test tubes or surveillance cameras that are assembled and modified into site specific, large-scale works. In contrast, her social practice projects are typically constructed with objects that she either handcrafts or has manufactured/altered to her specifications. www.denisephilipbar.com
Whirr! Whoosh! Whorl! WHEE! Is it alive? What does it do? How does it move? The Morris Museum is pleased to unveil a four-year exhibition series entitled A Cache of Kinetic Art. Featuring the energy and vitality of kineticism, explore stimulating artistic displays expressing the originality and resourcefulness of present-day artisans, using traditional and contemporary media. Join us for the first installment, Curious Characters which will focus on distinctive figural forms, from traditional to abstract.
Drawing parallels of innovative engineering, design and imagination, and bridging the gap between vintage and contemporary kinetic art, Curious Characters make connections between the technological ingenuity and talent of 19th century automata makers and artistic individuals of kinetic and interactive figures, inspiring a deeper understanding and appreciation of this unique art form.
UTA Artist Space is pleased to present CAM WORLS, the first large-scale survey of Petra Cortright’s video work. Fifty of the artist’s videos, made between 2007 and 2017, will be on display, including eighteen never-before-exhibited artworks. The gallery will celebrate with an opening reception on Saturday, February 24, 2018, from 5-7PM.
Cortright’s computer-based practice pioneered a new kind of internet art. The videos in the show will trace the gradual evolution of her online presence, and a practice of perpetual modulation of over ten year of internet ephemera that mines decorative motifs from flowers to the female body. The archival impulse behind her work stresses the visual catchiness and mutability of the digital image, as well as the delicate and self-conscious act of putting oneself “online.” As an artist who “grew up on the internet,” Cortright carefully erects and investigates online trends of personhood as they appear in the culture, from the front-facing camera antics of solipsistic young girls on social media to virtual strippers.
BDYHAX is a 3 day bodyhacking conference complete with speakers, workshops, interactive experiences, and more than a few chances to party with your peers. While doing our part to “Keep Austin Weird,” we’ll transform the beautifully remodeled Sheraton into a Transhumanist paradise from Feb 2nd-4th, 2018.
ElevenPlay takes the stage at the Hammer Theatre as part of the new ArtTech series. This Japanese dance troupe is known for their use of advanced technologies like drones, robot arms, and lasers in their performances. They have wowed America’s Got Talent audiences in 2016 and Lady Gaga fans during her 2014 artRAVE: the ARTPOP ball tour alongside visual popstar Hatsune Miku.
The dance troupe was founded in 2009 by choreographer MIIKO who hoped to bring together dancers with a unique artistic sense and boundless creativity. ElevenPlay shows their artistry in still photos, choreography videos, and stage performances.
Throughout their eight-year career, they have been praised by many entertainment and editorial publications. In 2014, Vice described ElevenPlay as a troupe that “brings the term ‘rise of the machines’ to new literal heights,” and in 2015, WIRED likened their performance to a “concert straight out of the future.”
ElevenPlay promises Hammer Theatre audiences a night that combines artistic expression and technological innovation. Come to the Hammer Theatre for this novel experience!
Daito Manabe, a media artist, and Rhizomatiks, an interaction design company, who have collaborated with artists such as Bjork, OKGo, Squarepusher, and Nosaj Thing, have provided complete technical support to this ElevenPlay tour.
In her captivating and intimate talks, Chang demystifies the creative process, inspires personal reflection, and provokes new ideas for community and well-being.
For your comfort and convenience, we are ticketing this special event.
Tickets available at: http://bit.ly/2eIlItq
Questions? You may email the box office at BoxOffice@rollins.edu or call 407-646-2145.
Candy Chang is a world-renowned artist and urban designer. She engages communities to share everything from their greatest hopes to their deepest anxieties in public. In her captivating and intimate talks, she demystifies the creative process, inspires personal reflection, and provokes new ideas for community and well-being.
Through the activation of public spaces around the world, Chang provokes both playful and profound visions for how we can connect, reflect, and nurture the health of our communities. Chang is best known for the Before I Die project, which began when she stenciled the words “Before I die I want to _________” on a chalkboard wall on an abandoned house in New Orleans after losing someone she loved. The participatory project has since grown into a global phenomenon and today there are over 2,000 Before I Die walls in over 70 countries, including Iraq, China, Brazil, Kazakhstan, and South Africa.
Marlborough Contemporary, New York is pleased (and slightly nervous) to present Inconsiderate Fantasies of Negative Acceleration Characterized by Sacrifices of a Non-Consensual Nature by the legendary Survival Research Laboratories. The exhibition, the first solo presentation by SRL in a commercial gallery, comprises eight kinetic sculptures dating from 1986 to the present, along with video documentation of past performances in which these machines were engaged
Arising from San Francisco’s emergent technological revolution in the late 1970’s, SRL—an amorphous crew of indeterminate number led by the visionary Mark Pauline—can be seen to represent a robust counterpoint to the convenience app and frictionless capitalism that Silicon Valley has enabled. While the tech sector has naturally moved toward smaller, faster and cleaner Pauline has maintained a visceral, humanized vision of machines. His robots are built from raw and battered steel and lurch, shudder and smash rather than gliding effortlessly. They are inefficient and fallible, and sacrifice themselves as readily as they destroy.
Historically, the machines have been made from purloined and available materials (“Obtanium” in SRL parlance) beginning with simple bottling automation mechanics from a defunct brewery and extending to Oculus Rift. The Spine Robot, a trunk-like appendage with a claw and whose hyper-articulated movement is enabled by of-the-moment carbon fiber cable, is operated remotely and can grasp objects with a surprising delicacy.
Other works eschew technological nitpicking for sheer displays of power. The Pitching Machine, for example, employs a 500 cubic-inch Cadillac Eldorado engine, linked to a sequence of spinning tires, that is capable of hurling a standard two-by-four at speeds up to 200 miles per hour. Violence and danger are materials in Pauline’s work, and fear is often a reasonable response. The artist and viewer collectively amplifying and refracting the American Way.
Already a hero in the global counterculture, and an inspiration to generations of influential thinkers from William Gibson to WIRED Magazine, Mark Pauline has been historically less visible within the art world. This exhibition aims to emphasize the raw power and beauty of the sculptures as objects that we can now safely inspect. Here, their intricate, complex construction and menacing design is temporarily in repose, while daring to dream of roaming a respectable sculpture park near you.
Hyphen Hub returns for its third year of extraordinary and otherworldly performances that showcase radical new visions of the future from around the world. Featuring the U.S. premieres of cYcle by Montreal’s QUADr who make audiovisual magic on bicycle wheels, and SWARM by Bogota-based collective Attractor. The evening will also feature Dutch Fashion-Tech designer Anouk Wipprecht who combines fashion and technology with interactive creations.
The LA CoMotion Public Expo Festival is an immersive experience of the latest innovations that will be hitting our streets in the near future. The Expo will be open to the general public on November 18-19 and is your unique chance to watch, touch, and try out some of the most exciting inventions in the field of urban mobility – from autonomous vehicles to avant-garde bicycles.