Storylab is partnering with restaurants and chefs from around the world (and down the street) to bring a new level of engagement and information to the great meals being prepared in these kitchens.
In her captivating and intimate talks, Chang demystifies the creative process, inspires personal reflection, and provokes new ideas for community and well-being.
For your comfort and convenience, we are ticketing this special event.
Tickets available at: http://bit.ly/2eIlItq
Questions? You may email the box office at BoxOffice@rollins.edu or call 407-646-2145.
Candy Chang is a world-renowned artist and urban designer. She engages communities to share everything from their greatest hopes to their deepest anxieties in public. In her captivating and intimate talks, she demystifies the creative process, inspires personal reflection, and provokes new ideas for community and well-being.
Through the activation of public spaces around the world, Chang provokes both playful and profound visions for how we can connect, reflect, and nurture the health of our communities. Chang is best known for the Before I Die project, which began when she stenciled the words “Before I die I want to _________” on a chalkboard wall on an abandoned house in New Orleans after losing someone she loved. The participatory project has since grown into a global phenomenon and today there are over 2,000 Before I Die walls in over 70 countries, including Iraq, China, Brazil, Kazakhstan, and South Africa.
Marlborough Contemporary, New York is pleased (and slightly nervous) to present Inconsiderate Fantasies of Negative Acceleration Characterized by Sacrifices of a Non-Consensual Nature by the legendary Survival Research Laboratories. The exhibition, the first solo presentation by SRL in a commercial gallery, comprises eight kinetic sculptures dating from 1986 to the present, along with video documentation of past performances in which these machines were engaged
Arising from San Francisco’s emergent technological revolution in the late 1970’s, SRL—an amorphous crew of indeterminate number led by the visionary Mark Pauline—can be seen to represent a robust counterpoint to the convenience app and frictionless capitalism that Silicon Valley has enabled. While the tech sector has naturally moved toward smaller, faster and cleaner Pauline has maintained a visceral, humanized vision of machines. His robots are built from raw and battered steel and lurch, shudder and smash rather than gliding effortlessly. They are inefficient and fallible, and sacrifice themselves as readily as they destroy.
Historically, the machines have been made from purloined and available materials (“Obtanium” in SRL parlance) beginning with simple bottling automation mechanics from a defunct brewery and extending to Oculus Rift. The Spine Robot, a trunk-like appendage with a claw and whose hyper-articulated movement is enabled by of-the-moment carbon fiber cable, is operated remotely and can grasp objects with a surprising delicacy.
Other works eschew technological nitpicking for sheer displays of power. The Pitching Machine, for example, employs a 500 cubic-inch Cadillac Eldorado engine, linked to a sequence of spinning tires, that is capable of hurling a standard two-by-four at speeds up to 200 miles per hour. Violence and danger are materials in Pauline’s work, and fear is often a reasonable response. The artist and viewer collectively amplifying and refracting the American Way.
Already a hero in the global counterculture, and an inspiration to generations of influential thinkers from William Gibson to WIRED Magazine, Mark Pauline has been historically less visible within the art world. This exhibition aims to emphasize the raw power and beauty of the sculptures as objects that we can now safely inspect. Here, their intricate, complex construction and menacing design is temporarily in repose, while daring to dream of roaming a respectable sculpture park near you.
Opens December 5, 2017 for 3 months
This winter, something spectacular is coming to the Seaport District in NYC. Like no winter light show you will have ever seen before. Sea of Light is a fully immersive sensory adventure of light and sound activated by proximity and touch. Join us for a unique Winter Holiday experience.
Sea of Light is created in partnership with Symmetry Labs, a San Francisco-based interactive light art collective. Symmetry Lab is known for unique works of art, including Burning Man, Superbowl Village and Panorama Music Festival.
The Seaport District
19 Fulton Street
New York, NY 10038
If you are planning to be at Art Basel in Miami, Florida on December 6, 2017 be sure to look up in the sky!
“FRANCHISE FREEDOM – a flying sculpture by Studio Drift in partnership with BMW” is a performative artwork at the interface between technology, science, and art. An autonomous flying swarm of 300 drones, each equipped with a light source, will imitate the natural phenomenon of a flock on December 6, 9 PM on the beach of Miami above the sea between 32nd and 33rd Street off Collins Avenue behind the Faena Hotel Miami Beach.
Hyphen Hub returns for its third year of extraordinary and otherworldly performances that showcase radical new visions of the future from around the world. Featuring the U.S. premieres of cYcle by Montreal’s QUADr who make audiovisual magic on bicycle wheels, and SWARM by Bogota-based collective Attractor. The evening will also feature Dutch Fashion-Tech designer Anouk Wipprecht who combines fashion and technology with interactive creations.
The LA CoMotion Public Expo Festival is an immersive experience of the latest innovations that will be hitting our streets in the near future. The Expo will be open to the general public on November 18-19 and is your unique chance to watch, touch, and try out some of the most exciting inventions in the field of urban mobility – from autonomous vehicles to avant-garde bicycles.
Returning for its fifth year, the 2017 UCLA Game Art Festival will showcase the year’s most cutting-edge videogames and interactive arts. The Game Art Festival is presented by the UCLA Game Lab in collaboration with the Hammer Museum. The event will feature than 50 playable games, tournaments, machinima and more. Come join us in a carnival-like atmosphere with food, drinks, huge projection screens, live music and a vibrant mix of celebrated games and art!
Innovations in technology present new mediums for artists and storytellers to push boundaries and make us reconsider our preconceived notions of reality.
The Engadget Experience: Alternate Realities event invites you to witness firsthand, through immersive installations, in-depth interviews, and screenings, today’s creative pioneers living at the intersection of art and technology.
Drawn primarily from MoMA’s collection, Thinking Machines: Art and Design in the Computer Age, 1959–1989 brings artworks produced using computers and computational thinking together with notable examples of computer and component design. The exhibition reveals how artists, architects, and designers operating at the vanguard of art and technology deployed computing as a means to reconsider artistic production. The artists featured in Thinking Machines exploited the potential of emerging technologies by inventing systems wholesale or by partnering with institutions and corporations that provided access to cutting-edge machines. They channeled the promise of computing into kinetic sculpture, plotter drawing, computer animation, and video installation. Photographers and architects likewise recognized these technologies’ capacity to reconfigure human communities and the built environment.
Thinking Machines includes works by John Cage and Lejaren Hiller, Waldemar Cordeiro, Charles Csuri, Richard Hamilton, Alison Knowles, Beryl Korot, Vera Molnár, Cedric Price, and Stan VanDerBeek, alongside computers designed by Tamiko Thiel and others at Thinking Machines Corporation, IBM, Olivetti, and Apple Computer. The exhibition combines artworks, design objects, and architectural proposals to trace how computers transformed aesthetics and hierarchies, revealing how these thinking machines reshaped art making, working life, and social connections.