METoA’s third event showcases industrial robots that support our lifestyles and society. Through collaborations with creators from various genres, fascinating works of art will allure you into the world of industrial robots.
Translation via Google Translate
AMIT to greet the third time.
AMIT2016, open avenues for dialogue in order to continue to expand the relationship and potential of urban and technology and art, will be held as a one-day event in order to build a new network.
And invited the officials of national and international media art officials and international exhibitions.
The trend of the latest technology and art, we will continue to introduce a variety of approaches such as exhibition / talk session / workshop / live.
The Japan Media Arts Festival is a comprehensive festival of Media Arts (=Media Geijutsu) that honors outstanding works from a diverse range of media – from animation and comics to media art and games. The festival gives awards in each of its four divisions: Art, Entertainment, Animation, and Manga.
Wearable’s next major stage is about content and monetization!
The first Wearable Tech Expo in Tokyo 2014 featured key players from U.S.A, Europe and Japan who announced their new products and attracted attention from all over the world. Doubling in size, the next Wearable Tech Expo in Tokyo 2015 will include IoT and VR as well as the discussion on content collaboration and business development.
The garbage bags are selectively inflated and deflated in controlled rhythms, creating wavelike animations across the floor. Although each bag is mounted in a stationary position, the sequences of inflation and deflation create the impression of lively movements. Geometrical forms appear from the matrix and disappear back into the surface.
21_21 DESIGN SIGHT holds “Motion Science” Exhibition starting June 19, 2015. As the exhibition director, we welcome creator Seiichi Hishikawa, whose corporate TV commercials and opening visuals for national broadcaster NHK’s historical drama series are attracting enthusiastic attention from both Japan and overseas.
Motion design is a form of art that has brought “movement” to expressions. The techniques of motion design have helped to spread vehicle control systems, map applications, communications technologies and SNS, supporting our stress-free, convenient daily lives. They also enable dynamic depictions in products, graphics and video images, creating even richer expressions that appeal to our sensibilities.
Today’s creators manufacture products utilizing cutting-edge technologies while employing engineering techniques as well. Various moving tools that are indispensable to our lives, as well as their mechanisms, have come about from a series of research and experiments carried out by designers, artists and corporations. Seeing one’s idea take shape and begin moving – the genuine joy of witnessing such moments may be said to represent the enjoyment of creating itself.
Motion Science exhibition offers visitors the opportunity to touch and observe the power of expressions that “movements” bring about. By understanding and experiencing their structures, visitors are able to perceive the enjoyment of manufacturing, and to reassess the relationship between design and progress in science and technology.
The various “moving” works introduced in the exhibition created through collaboration with companies, creators and students, use familiar materials and tools, and are sure to fuel our imagination. And, visitors will be able to experience the mechanism of motion through animation produced by DRAWING AND MANUAL led by Seiichi Hishikawa, showing the fundamentals behind movement.
Atelier OMOYA, Mai Ikinaga + Hitoshi Azumi, So Kanno + yang02, Ryo Kishi, Ryota Kuwakubo, Hiroshi Koi (HAKUHODO i-studio/HACKist), Zimoun, Tatsuya Narita, Taro Suzuki, PANTOGRAPH, Nils Völker, Shohei Fujimoto, Mari Numakura, Euclid (Masahiko Sato + Takashi Kiriyama)
“Open Space 2015” is an exhibition introducing works of media art and other forms of artistic expression born out of today’s media environments, to a broad audience. On display are an array of representative, historical and new works from the realm of media art, as well as results of research activities at educational institutions. In addition to showing exhibits for visitors to enjoy, it is our aim to inspire them to reflect on today’s diversified media and means of communication that define the background from which these works emerged.
Also on the schedule during the exhibition period are a number of related programs including talk sessions, lectures, symposia and workshops with artists and experts, as well as guided tours around the exhibits with explanations by the curatorial staff.
A space that combines ICC’s diverse functions, Open Space integrates galleries, a mini theater, and the video archive “HIVE.” Since its launch in 2006, the exhibition has been held as an admission-free event with changing contents each year. Based on the mission of ICC, it aims to function as an open platform where possibilities of communication culture and art created with the help of advanced technologies can be presented to a large number of people.
Artists include: Toshio Iwai, So Kanno + Yang2, Yuri Suzuki, Semi Transparent Design, Shiro Takatani, Gregory Barsamian, Norimichi Hirakawa, Filament, Bill Fontana, Masaki Fujihata, Chris Milk and Aaron Koblin, and Ei Wada
Located in Terminal 1 Departures Lobby
The name of the work, a collaborative piece between Bunkyo Ward, Tokyo-based ultra-technologist group TeamLab Inc. and famed Japanese calligrapher Shishu, is “What a Loving, and Beautiful World.” It makes use of the largest of Narita Airport’s 100 “Sky Gate Vision” digital signage fixtures, the roughly 385-inch “concave organic EL Panorama Vision” display in the Terminal 1 departures lobby.
A sensor detects people who approach the text on the signage. The text then takes the shape of an animal or other animate object to create an original, virtual fantasy world. As its creators explained, “The embodied creations interrelate with each other. A bird approaches a tree, or plants sprout when the rain falls. It constantly recreates the landscape.”