Wattam, 2018, Publisher: Annapurna Interactive, Developer: Funomena
Keita Takahashi and Adam Saltsman, Alphabet, 2013
Telfair Museums is excited to present Keita Takahashi: Zooming Out, on view January 24 through July 14, 2019. This first-ever museum survey exhibition of the legendary Japanese video game designer’s work is organized in conjunction with the museum’s annual PULSE Art + Technology Festival.
Initially trained as an artist, Takahashi received a degree in Fine Art and Sculpture from Musashino Art University in Tokyo. At the beginning of his professional career, he was hired as a design artist at Namco, where he became the lead developer of Katamari Damacy, a now-iconic game that won awards, spawned sequels, influenced popular culture beyond the game world, and was one of the first video games acquired for the permanent collection of the Museum of Modern Art.
The exhibition highlights Takahashi’s outside-the-box approach to game development, game mechanics, aesthetics, and music. Included will be playable versions of all of Takahashi’s major games, such as the original Katamari Damacy and its newly remastered edition, Katamari Damacy REROLL, We Love Katamari, Noby Noby Boy, and the eagerly awaited Wattam (Developer: Funomena, Publisher: Annapurna Interactive). In addition to his major game releases, the exhibition includes several of his independent games and collaborative installations, including Tenya Wanya Teens, operated with two 16-button controllers, and a reimagined, immersive take on the classic game PAC-MAN (with Clement Shimizu and Babycastles). The artist’s early sculpture work, animations, and playground designs will also be on view.