Combining digital compositions, 2S and 3D video footage, animation, and highly stylized theatrical staging and technical wizardry, Chile’s TeatroCinema ensemble offers audiences unforgettable experiences of live cinema-theatre, with works that explore the historical, cultural, and social landscapes of our shared humanity.
ElevenPlay takes the stage at the Hammer Theatre as part of the new ArtTech series. This Japanese dance troupe is known for their use of advanced technologies like drones, robot arms, and lasers in their performances. They have wowed America’s Got Talent audiences in 2016 and Lady Gaga fans during her 2014 artRAVE: the ARTPOP ball tour alongside visual popstar Hatsune Miku.
The dance troupe was founded in 2009 by choreographer MIIKO who hoped to bring together dancers with a unique artistic sense and boundless creativity. ElevenPlay shows their artistry in still photos, choreography videos, and stage performances.
Throughout their eight-year career, they have been praised by many entertainment and editorial publications. In 2014, Vice described ElevenPlay as a troupe that “brings the term ‘rise of the machines’ to new literal heights,” and in 2015, WIRED likened their performance to a “concert straight out of the future.”
ElevenPlay promises Hammer Theatre audiences a night that combines artistic expression and technological innovation. Come to the Hammer Theatre for this novel experience!
Daito Manabe, a media artist, and Rhizomatiks, an interaction design company, who have collaborated with artists such as Bjork, OKGo, Squarepusher, and Nosaj Thing, have provided complete technical support to this ElevenPlay tour.
Organized by San Jose State University in partnership with the Paseo Public Prototyping Challenge and Festival.
THE SCHEDULE AND LINEUP WILL BE ANNOUNCED IN MARCH 2017.
The L.A.S.T. festival Is an interdisciplinary event that combines art, tech and science to help reshape the cultural environment of the 21st century towards a multidimensional form of individual and social creativity. The festival seeks to inform, educate, mobilize, catalyze and maximize best ideas and opportunities for individual empowerment by connecting the public to leading technological and artistic innovators of Silicon Valley. At the same time it seeks to foster an open dialog between engineers and artists on the future of art and tech and how it impacts our world. The L.A.S.T. festival presents interactive multimedia art installations (the Art Expo), inspirational talks by luminaries on cutting-edge technology and science, and interdisciplinary panels on how technology and science impact society.
Cinequest Film and VR Festival (Cinequest 2017) will occur February 28th to March 12th in bastion San Jose, while expanding to Redwood City, California. Festival screenings and events have grown from 365 in 2016 to 504 in 2017. Heightening its fusion of technological innovation with empowering creativity, Silicon Valley’s Cinequest will introduce an unparalleled Virtual Reality element to the 2017 festival.
Welcome to ACM CHI 2016: the top conference for Human-Computer Interaction.
For those who are finding out about CHI – pronounced kai – for the first time, CHI is a place to see, discuss and learn about the future of how people interact with technology. At any minute you might experience a new gesture interface for tablets, learn how developing countries use mobile phones for maternal health, play soccer against someone 3000 miles away, or debate the future of online education. You’ll meet with top researchers from universities, corporations and startups from across the world, as well as the brightest student scientists, designers, and researchers. It’s a place to find your community, to talk about your toughest problems, and to find your next job.
The ICA is organizing an exhibition of new work by internationally recognized Bay Area media artist Jim Campbell. Using LED technology and custom electronics, Campbell explores the connections of light, space and time. His work tests our ability to perceive images by reducing the resolution and clarity dramatically. In a world that is primarily defined by crystal-clear resolution, Campbell uses cutting-edge technology to produce images that are at once recognizable and indistinguishable, providing a challenging counterpoint to the current pursuit of higher and higher definition. In his most recent work, Campbell has begun to “pull apart” his flat grids of evenly spaced LEDs to create a three-dimensional format. Building on this more sculptural approach, Campbell is creating a site-specific installation for the ICA exhibition. Presented in the Focus Gallery, this new work will provide an immersive, 360-degree experience for our visitors, placing them in the middle of the moving imagery. In a unique collaboration with sculptor Jane Rosen, Campbell will further explore the three-dimensionality of his work by combining his light installations with her marble sculptures.
A new event at The Tech founded by the Swanson Family
Bringing together the makers and shakers of Silicon Valley
Join us for Creative Collisions: 3D Printing + The Body + You, where we’ll explore how 3D printing is being used to alter, augment, and understand the body.
The event will feature:
Anatomage, a company that 3D-prints versions of the human body for educational purposes
E-nable the Future, a global network of volunteers creating free 3D printed prosthetic hands for those in need around the world
Octave, a Santa Clara-based, personal 3D-printing supplier.
TechShop San Jose and their 3D printers.
SE3D Education, a Santa Clara-based specialized 3D printing & bio-printing STEM workshop.
The opportunity to create your own 3D models and win a chance to have them printed.
… and much more!
We’ll have other activities, prizes and surprises in store, as well as a taco spread and beer and wine for purchase. Grab some friends or come alone. Just don’t miss this only-in-Silicon-Valley experience.
MUST BE 18+
Food, beer, and wine additional (but awesome)
The Tech Museum of Innovation
201 South Market St.
Downtown San Jose
Special thanks also to the Koret Foundation.
Part 1: June 30, 2015 through January 10, 2016
Part 2: August 29, 2015 through January 10, 2016
The world is a very different place after 9/11. Surveillance, security, data collection, and privacy have become everyday concerns. Covert Operations is the first survey of a generation of artists who respond to the uncertainties of the post-9/11 world. They employ the tools of democracy to bear witness to attacks on liberty and the abuse of power: constitutional ideals, open government, safety, and civil rights are primary values here. They unearth, collect, and explore previously covert information, using legal procedures as well as resources such as the Freedom of Information Act, government archives, field research, and insider connections. In thirty-five powerful works, international artists push our idea of art beyond conventional thinking.
Many of the artists examine the complicity behind human rights violations or pry into the hidden economy of the United States’ intelligence community and so-called “black sites,” locations of clandestine governmental operations. Covert Operations sheds light on the complicated relationship between freedom and security, individuals and the state, fundamental extremism and democracy. The first phase of Covert Operations, opening June 30, showcases artists’ stylistic use of technology, gaming, and computer-generated imagery. It will include works by Electronic Disturbance Theater 2.0, Harun Farocki, and collaborators Anne-Marie Schleiner and Luis Hernandez Galvan. The second phase will open August 29 with works by Ahmed Basiony, Thomas Demand, Hasan Elahi, Jenny Holzer, Trevor Paglen, Taryn Simon, and Kerry Tribe.
Covert Operations: Investigating the Known Unknowns was organized by the Scottsdale Museum of Contemporary Art.
The Neanderthals went extinct more than 30,000 years ago, long before humans invented technologies such as aqueducts and smartphones. With the Neanderthals’ demise, an alternative way of thinking was extinguished, a powerful approach to problem-solving – 500,000 years in the making – preserved in stone tools that humans have collected yet never deemed useful.
Situated at the ZERO1 Garage, the Neanderthal Design Studio will put Neanderthal creative strategies to work in the modern world, serving contemporary human needs in domains ranging from architecture and transportation to manufacturing and communication. Crucially there will be nothing stone-age about the studio’s designs. One pilot project will employ state-of-the-art technologies including 3D modeling and printing, adapting the ergonomics of the Neanderthal handaxe to the demands of tomorrow’s kitchen. The Neanderthal Design Studio will also take commissions and serve as a consultancy for tech companies throughout Silicon Valley.