ACE 2016 – International Conference on Advances in Computer Entertainment Technology (Osaka, Japan)

ACE has become the leading scientific forum for dissemination of cutting-edge research results in the area of entertainment computing. Interactive entertainment is one of the most vibrant areas of interest in modern society and is amongst the fastest growing industries in the world. ACE2016 will bring together leading researchers and practitioners from academia and industry to present their innovative work and discuss all aspects and challenges of interactive entertainment technology, in an exciting, cultural, and stimulating environment.

ACE is by nature a multi-disciplinary conference, therefore attracting people across a wide spectrum of interests and disciplines including computer science, design, arts, sociology, anthropology, psychology, and marketing. The main goal of ACE is to stimulate discussion in the development of new and compelling entertainment computing and interactive art concepts and applications. All ACE participants are encouraged to present work they believe will shape the future, going beyond the established paradigms, and focusing on all areas related to interactive entertainment.

The International Symposium on Wearable Computers (ISWC) 2015 (Osaka, Japan)

The International Symposium on Wearable Computers (ISWC) is a conference dedicated to cutting-edge research in wearable technologies, and is the premier forum for wearable computing and issues related to on-body and worn mobile technologies. Every year, ISWC brings together researchers, product vendors, fashion designers, textile manufacturers, users, and related professionals to share information and advances in wearable computing. ISWC is scheduled to include dedicated workshops, a juried design competition, a lively gadget show, and high-quality paper presentation sessions revealing the latest in wearable computing progress.

ISWC 2015 will be held at Knowledge Capital Congrès Convention Center, inside Grand Front Osaka, and is collocated with the ACM International Joint Conference on Pervasive and Ubiquitous Computing (UbiComp’15).

Simplicity – The Art of Complexity (Osaka, Japan)

Urban population growth has become a global issue. A similar trend has been brought about by the Digital Revolution, which processes and captures human activities in vast amounts of Big Data. In the cities, people are constantly producing data via tweets, web search engines and ATM transactions. When we talk about the narrative of a city with voluminous amounts of complex and entangled data, the creation of a narrative tale requires the skillful art of reduction.

Currently, we live amongst massive matter. Why do we feel empathy towards a specific object out of the huge amount of objects around us? When expressing a narrative of this feeling, we engage in a subtle process to find a simple order that resolves the complexity and the imagination in order to create a new world with Mitate the Japanese technique of poetic interpretation that creates new meaning.

The exhibition will show work by Carlo Ratti, director of the research group MIT SENSEable City Lab that explores ways to visualize new narratives of SENSEable cities and plaplax, an artist collective known for poetic and intuitive interactive art between human and nature.

This event, which includes an exhibition, talk sessions and workshops, will discuss Simplicity in an age of complexity.