Marlborough Contemporary, New York is pleased (and slightly nervous) to present Inconsiderate Fantasies of Negative Acceleration Characterized by Sacrifices of a Non-Consensual Nature by the legendary Survival Research Laboratories. The exhibition, the first solo presentation by SRL in a commercial gallery, comprises eight kinetic sculptures dating from 1986 to the present, along with video documentation of past performances in which these machines were engaged
Arising from San Francisco’s emergent technological revolution in the late 1970’s, SRL—an amorphous crew of indeterminate number led by the visionary Mark Pauline—can be seen to represent a robust counterpoint to the convenience app and frictionless capitalism that Silicon Valley has enabled. While the tech sector has naturally moved toward smaller, faster and cleaner Pauline has maintained a visceral, humanized vision of machines. His robots are built from raw and battered steel and lurch, shudder and smash rather than gliding effortlessly. They are inefficient and fallible, and sacrifice themselves as readily as they destroy.
Historically, the machines have been made from purloined and available materials (“Obtanium” in SRL parlance) beginning with simple bottling automation mechanics from a defunct brewery and extending to Oculus Rift. The Spine Robot, a trunk-like appendage with a claw and whose hyper-articulated movement is enabled by of-the-moment carbon fiber cable, is operated remotely and can grasp objects with a surprising delicacy.
Other works eschew technological nitpicking for sheer displays of power. The Pitching Machine, for example, employs a 500 cubic-inch Cadillac Eldorado engine, linked to a sequence of spinning tires, that is capable of hurling a standard two-by-four at speeds up to 200 miles per hour. Violence and danger are materials in Pauline’s work, and fear is often a reasonable response. The artist and viewer collectively amplifying and refracting the American Way.
Already a hero in the global counterculture, and an inspiration to generations of influential thinkers from William Gibson to WIRED Magazine, Mark Pauline has been historically less visible within the art world. This exhibition aims to emphasize the raw power and beauty of the sculptures as objects that we can now safely inspect. Here, their intricate, complex construction and menacing design is temporarily in repose, while daring to dream of roaming a respectable sculpture park near you.
Opens December 5, 2017 for 3 months
This winter, something spectacular is coming to the Seaport District in NYC. Like no winter light show you will have ever seen before. Sea of Light is a fully immersive sensory adventure of light and sound activated by proximity and touch. Join us for a unique Winter Holiday experience.
Sea of Light is created in partnership with Symmetry Labs, a San Francisco-based interactive light art collective. Symmetry Lab is known for unique works of art, including Burning Man, Superbowl Village and Panorama Music Festival.
The Seaport District
19 Fulton Street
New York, NY 10038
Hyphen Hub returns for its third year of extraordinary and otherworldly performances that showcase radical new visions of the future from around the world. Featuring the U.S. premieres of cYcle by Montreal’s QUADr who make audiovisual magic on bicycle wheels, and SWARM by Bogota-based collective Attractor. The evening will also feature Dutch Fashion-Tech designer Anouk Wipprecht who combines fashion and technology with interactive creations.
Drawn primarily from MoMA’s collection, Thinking Machines: Art and Design in the Computer Age, 1959–1989 brings artworks produced using computers and computational thinking together with notable examples of computer and component design. The exhibition reveals how artists, architects, and designers operating at the vanguard of art and technology deployed computing as a means to reconsider artistic production. The artists featured in Thinking Machines exploited the potential of emerging technologies by inventing systems wholesale or by partnering with institutions and corporations that provided access to cutting-edge machines. They channeled the promise of computing into kinetic sculpture, plotter drawing, computer animation, and video installation. Photographers and architects likewise recognized these technologies’ capacity to reconfigure human communities and the built environment.
Thinking Machines includes works by John Cage and Lejaren Hiller, Waldemar Cordeiro, Charles Csuri, Richard Hamilton, Alison Knowles, Beryl Korot, Vera Molnár, Cedric Price, and Stan VanDerBeek, alongside computers designed by Tamiko Thiel and others at Thinking Machines Corporation, IBM, Olivetti, and Apple Computer. The exhibition combines artworks, design objects, and architectural proposals to trace how computers transformed aesthetics and hierarchies, revealing how these thinking machines reshaped art making, working life, and social connections.
The largest virtual reality center on this side of the planet.
4 East 34 Street
New York, NY 10016
Transformer: Native Art in Light and Sound presents the work of ten artists who use light, digital projection, and experimental media to reflect on their place in and between traditional and dominant cultures. Through innovative sound art, digital media, and installation, the exhibition demonstrates the continuity of Indigenous cultures and creativity in the digital age. The artists use nontraditional media and colorful and dynamic forms to draw viewers into a world of indigenous experience, insight, and invention that is at once ancient and adapted to the moment.
Artists featured in Transformer include Jordan Bennett (Mi’kmaq), Raven Chacon (Diné), Jon Corbett (Métis), Marcella Ernest (Ojibwe), Stephen Foster (Haida), Nicholas Galanin (Tlingit), Julie Nagam (Anishnawbe/Métis), Marianne Nicolson (Kwakwa̱ka̱’wakw), Keli Mashburn (Osage), and Kevin McKenzie (Cree/Métis). The project is curated by Kathleen Ash-Milby (Diné), National Museum of the American Indian, and David Garneau (Métis), University of Regina; an illustrated booklet accompanies the exhibition.
Come be a part of a gathering unlike any other! The FoST Festival is an immersive storytelling festival that puts you at the center of the action. Delight in interactive, multisensory exhibits, take in awe-inspiring live performances, try out cutting-edge new technologies, and learn from some of the smartest people from the worlds of entertainment, marketing, and technology about where storytelling is headed in the future.
Sonic Arcade: Shaping Space with Sound is a multi-component exhibition featuring interactive installations, immersive environments, and performing objects that explore how the ephemeral and abstract nature of sound is made material. At a time when so much visual information is being dispatched, consumed, and digested, the auditory provides a compelling sensory experience that is capable of reorienting the body to consider spatial and interpersonal relationships anew.
Comprised of linked solo and curated projects, Sonic Arcade explores sound as substance, framing it as interdependent material that is physically crafted and transmitted through electronic circuits and signals, radio waves, and resonant bodies that create encounters that are not only heard, but felt. The exhibition features contemporary artists, designers, and performers who respond to sound’s potential as a material that influences how people experience space, their environment, and time, drawing out the ability of the auditory to provide a fresh perspective on how surroundings, and the body, are perceived and engaged.
Sonic Arcade features solo projects by Arjen Noordeman and Christie Wright, Louise Foo and Martha Skou, MSHR, Julianne Swartz, Naama Tsabar, and Studio PSK, whose project incorporates on-site residency and activation by New York–based choreographers. In addition, Sonic Arcade includes two nested exhibitions: the first, curated by Robert Aiki Aubrey Lowe, features commissions by Emily Counts and Make Noise; the second, curated by Radius, comprises off-site, site-specific commissions by Deborah Stratman and Anna Friz.
Opens October 6, 2017
NATIONAL GEOGRAPHIC ENCOUNTER: OCEAN ODYSSEY is a first-of-its kind immersive entertainment experience that utilizes ground-breaking technology to transport audiences on an incredible underwater journey.
Embark on a breathtaking odyssey across the Pacific Ocean and encounter its greatest wonders and mightiest creatures. Come face-to-face with an undersea world teeming with life—from great white sharks and humpback whales, to Humboldt squids and sea lions. Without getting wet. All in the heart of Times Square!
From the creative minds at SPE Partners, with a team of Academy, Emmy and Grammy Award-winning artists, including the visual effects creators behind HBO’s “Game of Thrones,” National Geographic Encounter is a never‑before seen entertainment experience.
You may never want to come up for air.
226 West 44th Street (between 7th Avenue and 8th Avenue)
New York, NY 10036
Leading artists, directors and producers from NYC and LA, combine with award-winning, curated content exhibitions, featuring the latest in virtual reality that is creating a new, intimate connection with audiences around the world.
Sotheby’s, in partnership with the VR Society of Hollywood, invites you to a one-of-a-kind, exclusive opportunity to see and experience this new world for yourself and for your organization. It’s a glimpse of the future that is… “more than meets the eye.”