Every autumn, Cinekid organises the Cinekid Film, Television and New Media Festival for children during the school holidays. The international festival will be celebrating its 30th anniversary in October 2016. The ten days’ event in Amsterdam and throughout the country (30 cities in the Netherlands) covers all aspects of the media industry for young audiences and offers workshops and masterclasses as well as high-quality media. Every year more than 50.000 children are given the opportunity to visit over 500 media productions selected by the festival: feature films, children’s documentaries, short films, animations, television series and single productions, cross media productions, interactive installations and set-ups as well as workshops.
TodaysArt is an international platform for trans-disciplinary creativity and digital culture. TodaysArt operates as a network organization specialized in the presentation and development of contemporary visual, performing arts and emerging culture.
Its main activities are the annual TodaysArt festival and Bright Collisions symposium in The Hague. Besides these activities, TodaysArt organizes and participates in a variety of international events, exhibitions and presentations and acts as a co-producer for the development and distribution of artists and projects.
Bright Collisions Symposium
The fifth edition of Bright Collisions takes place on September 23 + 24 in The Hague. Bright Collisions integrates into the TodaysArt Festival 2016 program which runs on the same dates.
Bright Collisions is an international symposium and meeting point dedicated to creativity, digital culture and society, with the aim to promote trans-disciplinary ideas, talent and opportunities in the creative industries.
Edition 2016: Post Singularity
This annual festival since 2004 deals with ART+MUSIC +TECHNOLOGY today and transforms the inner city of Enschede into a cyber-punk-fairground. 4 long days and nights of groundbreaking installations, performances, exhibitions, screenings, lectures, parties, and more, dealing with society today… recent topics: The Singularity is near…Resistance is futile (2010), Googlization of Everything – Datapanic (2011), Internet Memes-The Selfish Gene (2012), Sex and Technology (2013). GOGBOT was winner of the innovation award in 2011 and presents work at Japan Media Arts festival, Conflux New York, Techfest Mumbai, International Filmfestival Moscow, Transmediale@C-base Berlin and OHM 2013.
WDCD’s next event is the two-day conference in Amsterdam on 30 June and 1 July 2016, this year for the first time in a new venue, the spacious music hall on the banks of the river IJ, called Muziekgebouw aan ’t IJ.
Some twenty speakers from all over the world and from various creative backgrounds will gather here to present best practices, broader visions and conceptual approaches in a programme composed around a number of themes. Among them established and unknown designers, innovators and thinkers who are shaping the present and future of their disciplines. What they all share is an approach to tackling current problems on the basis of a vision of design.
Far from limiting itself to the manipulation of existing genomes, synthetic biology aims to both redesign life and create the unnatural, in accordance with the principles of engineering. BIO-FICTION explores this emerging field with a film program and pannel discussion that focusses on the tension between science and fiction. Is Synthetic Biology grounded in reality or mere science-fiction?
Introduction: Willem Velthoven, founder of Mediamatic
Screenings: Bio-Fiction selection
Panel Discussion: Willem Velthoven, Alejandro Tauber and more
The seventeenth edition of LPM Live Performers Meeting is from 12nd to 14th May in the spaces of Tolhuistuin in Amsterdam.
LPM 2016 Amsterdam offers the unique opportunity to experience 3 days of audiovisual performances, VJing, workshops, panel discussion, product showcases presented by more than 300 VJs, audiovisual artists, new media professionals and thinkers from 40 countries all around the world.
As with all 3D printing applications and aspects, 3D Food Printing is a huge hype. The 3D printing technology will be fundamental to the way people interact with food in the future.
Supermarkets are already testing to 3D print customized cakes, restaurants are offering printed desserts. Some even claim that there will be a 3D food printer in every home in just two years. One thing is certain: this rapidly developing market has huge potential.
However, many research is required to change the hype into reality. Which industries will be influenced by the technology? Which food components can be printed in the near future? And which aspects should be taken into account to ensure safety and maintainability of 3D printed food?
As part of the Jheronimus Bosch 500-year anniversary event, MOTI presents the exhibition New Delights in Breda. Opening in April 2016, this exhibition centres on Bosch’s famous three-piece painting, The Garden of Earthly Delights. MOTI conducted extensive research into Bosch’s cultural heritage for this exhibition.
The unique imagery created by Bosch has inspired artists for five centuries since, including Pieter Bruegel the Elder, Salvador Dali and Jorg Immendorg. Yet his work is also shrouded in mystery. In fact, little is actually known about this artist and the meaning of his art. His best-known work, the iconic triptych The Garden of Earthly Delights, has therefore continued to fascinate writers, artists and scientists for over half a millennium. What was Bosch trying to say with this mysterious panorama? With New Delights, MOTI draws on contemporary interpretations by artists and writers to further explore and explain Jheronimus Bosch’s cultural heritage.
Garden of Earthly Delights back in Breda
The exhibition New Delights projects this age-old painting onto the present-day world. Various parts of the triptych are brought to life through exciting animations by Persijn Broersen & Margit Lukács, Studio Smack, Eelco Brand and Floris Kaayk. Fifteen modern animation techniques add a new layer of meaning to the historic work, not only enhancing the experience of the painting but also embedding the work in today’s visual culture.
Next to the music, DGTL will again focus a great deal of attention on its other two pillars: DGTL REVOLUTION – DGTL’s on-going effort towards the goal of becoming a 100% green, zero-footprint festival – and DGTL ART, the organisation’s cultural dimension focussing on industrial, dynamic art installations that can be found across the festival terrain. Following this year’s theme, installation art, DGTL announced that the main attraction this year is the Transmission Tower, a 25-meter high installation, which will be at the centre of the terrain. The Tower is connected to three smaller towers, all inter-communicating with each other via Morse code. At night, the Tower will transform into a beaming installation with smoke, LEDs, strobes, and laser beams.
The ACM International conference on Tangible, Embedded and Embodied Interaction (TEI) addresses issues of human-computer interaction, design, interactive art, user experience, tools and technologies. The work presented at TEI focuses on physical interaction with computing technology and addresses design challenges, theories, experiences, systems, and new developments.
THEME: OUR BODY IS OUR MANUAL
At TEI’16 we celebrate the conference’s 10th anniversary. We see this anniversary as a perfect opportunity for recalling some of our founding values and complementing these with contemporary values, for re-emphasizing the relationship between interactive products and systems and the body, and for learning from each other’s approaches and rationales. At TEI’16 we wish to celebrate our trans-disciplinarity and create a setting where all of us can learn not only from our similarities, but perhaps even more from our differences. Through a wide palette of work ranging from highly technical to highly artistic, and from highly applied to highly conceptual or theoretical, we wish to trigger discussion and reflection, with the aim of emphasizing what binds us.
To do this we have established the theme ‘OUR BODY IS OUR MANUAL’. By reemphasizing our embodiment we can have a unique perspective in the HCI and related communities on contemporary developments including social design, systems design, sustainability and more. As the interactions we propose in our products and systems are aimed to inform our embodied selves, we should also allow ourselves to be informed by our bodies when designing and researching these interactions. Focusing on our embodiment allows us a perspective on our work other than ‘field of application’.