VR Days 2017 equals three days of inspiring keynotes, expert sessions, workshops and seminars with the best brains and the most creative content, a co-production market, writers’ room, VRackathon and an exhibition of the best VR & AR companies in the world.
Our speakers include Samantha Gorman & Danny Cannizzaro of TenderClaws, creators of one of the best (if not the best) VR productions around: the Google Daydream game Virtual-Virtual Reality, Boo Aguilar from FlagCX, São Paulo and Michael Gourlay Principal Development Lead at Microsoft/HoloLens.
VR Days is a three-day celebration of creativity in the heart of Amsterdam.
CHI PLAY is an international and interdisciplinary conference (by ACM SIGCHI) for researchers and professionals across all areas of play, games and human-computer interaction (HCI). We call this area “player-computer interaction.”
The goal of the conference is to highlight and foster discussion of current high quality research in games and HCI as foundations for the future of digital play. To this end, the conference will feature streams that blend academic research and games with research papers, interactive demos, and industry case studies.
CHI PLAY grew out of the increasing work around games and play emerging from the ACM annual conference on Human Factors in Computing Systems (CHI) as well as smaller conferences such as Fun and Games and Gamification. CHI PLAY is sponsored by the ACM Special Interest Group for Computer-Human Interaction (SIGCHI).
via Google Translate (and minor editing)
What would the world look like if our clothes could protect us, influence our perception, or play games with us?
Fashion-tech designer Anouk Wipprecht is renowned for her innovative designs and makes technology portable. She creates futuristic designs that light up, move or shoot video without the wearer having to do something about it. Anouk works together with different computer modules and sensors to transform a person’s biometric information into automated responses. Of Smoke Dress That Produces Smoke When You Get Closer And Spider Dress Attacking With Spider Paws When Somebody Enters The Personal Space Of The Carrier, To The Agent Unicorn Headset That Can Help Children With ADHD And The DrinkBot Dress: A Cocktail-Making Dress That Makes The Viewer challenges a game of truth or dare.
Fashion in a broader perspective, Wipprecht is like no other. In this first solo exhibition in the Netherlands, Anouk shows a statement in each design and makes them the spectator part of the design process. With Robotic Couture she bridges technical innovations, design and art.
Anouk’s work makes a connection between Tetem’s Programming Driving Technology and local textile history. The exceptional way Anouk combines technology and fashion and designs experiences, provides a new context for the former textile city of Enschede and its desire to develop into a Smart City. A confrontation with a Wipprecht dress is irrevocably a special event and makes one curious about the future of clothing.
Robotic Couture will be open on Thursday 18 May at 17:00 by Anouk Wipprecht, followed by a walking act and the opportunity to make your own cocktail by the DrinkBotDress.
On Saturday, May 20th, Anouk Wipprecht will lecture during the Maker Festival Twente about Robotic Dresses & Biomimicry.
‘The Finite State Fantasia’ (2016), Tobias Revell. Photo © Kristof Vrancken
‘Subsecond Flocks – When you startle awake at four in the morning it’s not because you’re feeling happy’, 2016, Femke Herregraven.
From automated consumer electronics and computer information systems to high frequency trading, complex systems are mapping, intervening and creating the experience of the everyday in contemporary society. Their internal logic seems to be hyper-rational, beyond what most human minds can come to understand, intentionally designed to surpass it. But in its far-driven logical functioning, these systems seem to be touching that which goes beyond the rational. Is there a bridge to be made between the hyper-rational and the irrational? How do we make sense of it? And how can concepts such as ‘alchemy’ and ‘magics’ assist in a different understanding of these systems? Will this in fact result in a different relation with these systems? Or do we continue to struggle in a distanced dark?
With Tobias Revell (GB), Frederik De Wilde (BE), Femke Herregraven (NL), RYBN.ORG (FR), Natalie Kane (GB) en Verena Friedrich (DE).
Curator: Karen Verschooren / STUK.
FIBER Festival is an international meeting place for lovers and creators of art, music and digital culture. The festival attracts over 50 participating speakers and artists, 2500 visitors and a wide selection of local companies and organizations, who will connect in the city of Amsterdam to create a dense program of audiovisual performances, live/DJ sets, installations, conference talks and labs. FIBER connects with both a local and international audience of young, professional creators and renowned artists who are operating at the frontiers of digital technology, to create or consume immersive and mind-bending experiences.
Alchemical thinking and making in art, design and music
The theme Prima Materia allows FIBER to connect the work of today’s artists, designers and musicians to a renewed interest in the old field of alchemy. Back in the day alchemists speculatively worked with matter to understand the design of the universe. Their main focus was reaching the mythical Prima Materia, the metaphysical matter that would connect everything in the cosmos.
For a long time alchemy was considered a mystical pseudoscience, but it now becomes unmistakably clear that it is a precursor of contemporary science and the development of our knowledge about matter.
FIBER points out extraordinary similarities between the work of alchemists and the modern interdisciplinary artists, designers, programmers and engineers. Prima Materia explores their search in hybrid materials, data, alternative instruments, magical thinking and artificial life like bots and machine learning. Through the theme Prima Materia FIBER presents new narratives and irrational ratios between man, machine and nature.
World’s very first Virtual Reality Cinema opened it’s doors! It’s located in the heart of Amsterdam, but you will feel like you are in far away countries, animated worlds or places you could never go before. The VR Cinema is a place where everybody has the possibility to get acquainted with virtual reality and experience what it is like to see the finest selection of VR movies that are unfolding around you in 360 degrees. We hope to welcome you in The VR Cinema soon.
The VR Cinema Amsterdam:
1011 AD Amsterdam
What exactly is the ‘modern body’? We are inclined to think of our bodies as limited to what is contained within our own skin, but technology, philosophy, spirituality, religion, and science all challenge this idea. Modern Body Festival (MBF), an initiative organized by artists / makers / performers Stephanie Pan and Stelios Manousakis in The Hague, the Netherlands, strives to examine the nature of our current existence, as it were, through the perspective of the ‘modern body’. Our second edition, Modern Body Festival 2016: I/WE/THEY, explores the social body; how we exist and belong in today’s globalized society. For this edition, we collaborate with cutting-edge Taiwanese architecture platform Dezact, to create a 5-day event made up of workshops, exhibitions, symposia and performances.
For this year’s edition we expand our reach beyond the physical body to the social body, and explore the cultural borders of a networked world. We are particularly interested in the effects of architecture, technology and digital communication, as they are fundamentally transforming the way we exist as a society, culture, species. We focus on identity and community: how we interface with I/WE/THEY. Where do the limits of the self extend and where do the social bodies of group and community begin? How do we understand and position ourselves as individuals, while still feeling a sense of belonging and connection to an expanding global community? How do we exist, identify, and interact?
How do we redefine physical space and the art of documentary storytelling in the digital age? The one-day DocLab Interactive Conference is one of the festival’s highlights. Every year, digital pioneers and artists present their most provocative works, lessons learned and visions for the future.
This year’s DocLab Conference will be held on Sunday, November 20. Tickets will cost €37,50 and will go on sale with all other festival tickets on November 7, 19:00 CET. Accredited guests can buy tickets in pre-sale from November 3 noon CET at a discount rate of €27,50.
The program for the 2016 DocLab Conference will be announced soon.
From 12 until 19 November 2016, Eindhoven will be all about Light Festival GLOW. Around 40 light artists have created light installations, sculptures, projections and performances. These all offer the visitor of GLOW a surprisingly new perspective on the city. GLOW can be visited, free of charge. Over 730.000 people visited GLOW last year.
GLOW NEXT, where new projects are based on experiments which are shown for the very first time. Eindhoven is a pioneering city and a breeding ground for creative, artistic and technical talents who show their skills at GLOW NEXT.
A 5 day showcase and celebration of the creative image. For those who are curious, brave and step out of the box.
Presenting the best and brightest of contemporary animators, vfx artists, game developers, sound & graphic designers. Workshops, performances, screenings and artist talks. Please be invited to meet extraordinary filmmakers and audiovisual artists. See groundbreaking and breathtaking stuff and have a great day.