Silicon Valley in sunny California is hosting AH2017, the eighth Augmented Human (AH) International Conference on March 16-18, 2017. As in previous years, the conference proceedings will be published in the ACM Digital Library as a volume in its International Conference Proceedings Series (TBC). Previous years conferences information and proceedings links are archived here: http://www.augmented-human.com The Augmented Human (AH) international conference focuses on scientific contributions towards augmenting human capabilities through technology for increased well-being and enjoyable experiences.
The topics of interest include, but are not limited to:
Augmented and Mixed Reality
Brain-Computer Interfaces, Muscle Interfaces and Implanted Interfaces
Bionics and Biomechanics
Exoskeletons and Super Human Technologies
Interactions between Augmented Humans and Smart Cities
Wearable Computing and Ubiquitous Computing
Augmented Fashion, Art and Tourism
Smart Objects, Smart Textiles an IoT Augmenting Humans
Augmented Sports and Serious Games
Assistive Augmentation, Rehabilitative Interfaces and Games
Alternative or Novel Feedback Modalities
Interfaces, Services and Applications for Human Enhancement
Augmented Healthcare, Quality of Life & Well-being
Human Augmentation, Sensory Substitution and Fusion
Hardware and Sensors for Augmented Human Technologies
Safety, Ethics, Trust, Privacy and Security Aspects of Augmented Humanity
Human-Factor Study, Field Study and User Study of Augmented Human Technologies
This is a traveling exhibit by the Georgia Institute of Technology on display at the Museum.
Pioneers have experimented with wearing computers for half a century. Yet aside from a few specialized apps like fitness trackers, our bodies remain largely free of the smart tech that fills our pockets and purses.
Why? Besides huge questions around how wearable computing might fit into our social and everyday lives, the technology wasn’t ready. Early devices were too bulky, hot, isolated, or hard to use.
Displaying consumer, professional, and homemade devices, On You explores the four key technical hurdles to making a consumer wearable computer: power and heat, networking, mobile input, and displays. Have they been solved? Come find out, and discover the technology that yearns to be on you!
Join us for the opening of On You: A Story of Wearable Computing on display at the Computer History Museum. The exhibit will be on display from June 30 to September 20.