DLECTRICITY Is Back!
DLECTRICITY is Detroit’s nighttime festival of light-based art + technology. In 2012 and 2014, DLECTRICITY featured over 35 world-renowned and emerging artists whose cutting-edge works of art illuminated Midtown Detroit. Each time, tens of thousands of visitors engaged with these projects.
On September 22 & 23, 2017, Midtown will be transformed by site-specific installations of light-based art including video, sculpture, performance, interactive design and more.
POSTHUMAN FRONTIERS: DATA, DESIGNERS AND COGNITIVE MACHINES will foster design work and research from the worlds of practice and academia that lie at the intersection between procedural design, designed environments and autonomous machines. More specifically, this conference will seek to explore recent work within the current trend in computational design to develop and apply quasi-cognitive machines; the integration of software, information, fabrication and sensing to generate mechanisms for interfacing with the physical realm. The conference invites the submission of papers and projects that explore and interrogate these questions through interdisciplinary endeavors involving fields such as material science, biology, art, computer graphics, civil engineering, and human-computer interaction.
stimulus/response/affect explores the varied ways artists engage the human body through sensorial, perceptual, chronological and spatial shifts, using sound and kinetic sculpture, interactive video, participatory games, augmented reality, social media and programmed software.
These dynamic artworks engage the viewer as a participant, raising questions about self, relationships, surroundings and society, and provide the unique opportunity to experience and actively (re)consider the relevance and implications of innovative interactive contemporary art. Participating artists:
Cuppetelli and Mendoza
Brian Patrick Franklin and Chris Wille
Byron Rich and John Wenskovitch
Channel TWo: Adam Trowbridge and Jessica Parris Westbrook
Curated by Colleen Ludwig and Vagner M. Whitehead
Marvin’s Museum is home to thousands of mechanical oddities and one-of-a-kind collectibles.
Some are exceptionally rare, and others were built specifically for the museum. All have to be seen to be believed. It is impossible to see everything in one trip.
Technology in art refers to the production of arts using technical processes, methods, or knowledge; the application of technology to produce novel visual imagery and sound; and the broadening of the viewer’s participation in the artistic experience.
Artists relentlessly appropriate, repurpose, and subvert technologies to create new visual imagery and sound and to enhance viewer interactivity. Novel ways of interacting with art once thought impossible are rapidly emerging. There are also novel ways of interacting and appreciating art never thought possible, such as art that is response to one’s presence in physical space, e.g., art responding to one’s presence in physical space.
The Technology and Art exhibit explores applications of technology in the creation and experience of art. It invites creating and manipulating objects, images, sound, text, music, voice, and movement in tandem with custom-written software, emerging materials, unconventional processes, and new methods of integration with other technologies and fields of practice. Examples include, virtual reality, experimental visualization and fabrication, new materials and processes, interactive and kinetic art, responsive environments, bio art, embodied networks that alter thinking, perception, and creative processes.
For this exhibit, technology is interpreted widely. We welcome artists using technologies in traditional art processes such as drawing, painting, photography, collage assemblage and installation. Examples might include the use of computer generated designs in painting, kinetic sculpture, innovative photographic processes, and data visualization in any medium.
Get ready Detroit, Nick Cave is coming for you—Soundsuits in tow. For the next seven months, the Cranbrook Art Museum and the greater city of Detroit will play host to the artist’s most ambitious project to date. Mr. Cave, a 1989 graduate of the Cranbrook Academy of Art, will return to the city this spring to launch a museum exhibition of massive scope, titled “Nick Cave: Here Hear,” which will also include a series of free city-wide public performances and staged events beginning in April and running through October.
The core exhibition for “Nick Cave: Here Hear” will open at the Cranbrook headquarters June 20 through October, and showcase approximately 30 Soundsuits, seven newly commissioned artworks, and a performance at the historic Redford Theatre. The exhibition’s “Map in Action” room will serve as a hub for the ongoing performance series and wearable Soundsuits, which will rotate through the exhibition while not being used for performances.
Read more at http://observer.com/2015/03/nick-cave-invades-detroit-prompts-citywide-reawakening/#ixzz3VwHvhuzb
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