Dance, live music and digital animation collide in Desirelines, the electric chamber ballet by Collusion. The original concept by Benjamin Greaves arrives at Hawthorn Arts Centre on 26 and 27 July, with stainless steel tracks set to transform the historic space for the first Melbourne performance of this award nominated show.
The on-stage performers – three musicians and four dancers – use the tracks to navigate a digitally animated landscape. Striking a new balance between live music and dance, they are placed at the intersection between choice and obligation, with individual desires emerging from all seven performers.
The work is named after the concept of ‘desirelines’ – the improvised tracks created by people who defy the ways designed for them by others. Captivating visuals, including projected musical scores, enable the musicians to interact freely in the space as they perform the virtuosic score made up of original compositions by Susan Hawkins (Light From Below) and masterworks by Sculthorpe and Ibert.
Hawthorn Arts Centre
360 Burwood Road, Hawthorn, VIC 3122
Morbis Artis explores the radical conjunction between the biomolecular and the artistic, and the thin doorway between life and death housed within discourses of disease.
What constitutes life, what counts as a sentient being, and who gets to determine what lives are saved, punished, exploited and destroyed?
Composed of eleven separate but connected installation works, Morbis Artis explores the question of organic life through particular artistic lenses, each taking on the moniker of disease to represent and embody the issues that challenge bare life today.
Drawing upon Frances Stracey, the artists working on this exhibition consider Bio-art to represent ‘a crossover of art and the biological sciences, with living matter, such as genes, cells or animals, as its new media’.
If you are heading to PAX Australia this year, check out the following:
Gearing up for our premiere at PAX Australia in Melbourne next week we wanted to share our comprehensive ‘everything-you-need-to-know’ guide to Kept, and why we feel it is the virtual reality experience to check out this year.
For those still getting up to speed, Kept is an interactive virtual reality journey where you are the story. It is a spiritual adventure that takes you between visually fascinating worlds to free a forsaken soul. Using motion tracking and virtual reality technology, Kept was created to challenge the notion of what a game could be. Unlike our other forays into virtual reality, Kept stands alone as an exciting piece of work for its approach to interactive storytelling. It is a cross between a game and a film, giving players the chance to control how the journey unfolds by using their physical bodies to interact within the virtual world.
Kept is an interactive virtual reality journey to free a forsaken soul that explores the path we take when others pass. It is an experience that was built exclusively for virtual reality using the HTC Vive. In the experience, visitors are able to explore mythical new worlds by physically manoeuvring down grand rivers, crawl through ancient caves and scale towering obelisks. Featuring fantastical environments and reflective soundscapes Kept delivers an immersive experience of self discovery where you are the story. In this new storytelling format the line between games and films are obscured as Kept delivers an entirely unique concept that we hope will challenge what it means to create a virtual reality experience in the future.
Globelight is preparing for its third big exhibition this August – the only home grown event of its kind in Australia, championing real creativity and career development of over 50 artists since its inception in 2012. Artists and designers from around Australia have been invited to propose works responding to the theme “energy as light” and will be filling two venues with spectacular and thought provoking, creative artworks using a startling array of materials and, of course, light.
Off The Kerb Gallery will host smaller, object based works while the Abbotsford Convent opens it’s incredible spaces to larger installation works, both indoor and outdoor.
Dates for the event are as follows:
Off The Kerb
August 19 (Fri) Opening Night 6-9pm – includes live interview and opening speech by Peter Kennedy.
August 21 – 2-4pm Artist talks
Sept 2 Last day of exhibition
August 20 Opening night – Exhibition to be opened by Charles Justin, formerly of SJB architects and owner of JAHM art house museum
August 28 Final day of exhibition
This year The Light in Winter celebrates its tenth anniversary, marking a decade of warming up the heart of Melbourne at Fed Square through a combination of major light-art commissions with hearty community participation.
The Light in Winter rejoices in the acknowledgement of the contributions, made by communities of diverse cultural backgrounds, which have made Melbourne the great world city it is today. At the same time, the mid-winter festival is proud to have hosted unique installations by internationally recognised artists such as Rafael Lozano Hemmer, Asif Khan, Bruce Ramus, United Visual Arts, Luz Interruptus, Nathan Thompson and so many more; as well as the participation of local artists and lighting industry creatives.
The Light in Winter will open gently on 1 June with the annual Kirra Illuminating Glass Award (KIGA) in Kirra Galleries, and the announcement of the illuminated glass prize winner. On 2 June an opening ceremony will acknowledge the ten years of the festival and its community participants, as they are welcomed once again to Leempeeyt Weeyn’, the Indigenous Campfire which artist Vicki Couzens created for the very first The Light in Winter ten years ago. The fire will be lit that night, in the presence of delegates to the ISPA congress (International Society for Performing Arts), and will remain burning at the front of Fed Square for the whole of the Winter in Fed Square season; the sight and smell of the smoke has become a beautiful marker of the coldest months.
White Night Melbourne 2016 will take place from 7pm Saturday 20 February to 7am Sunday 21 February.
White Night Melbourne is Australia’s most celebrated cultural event. Inspired by the international Nuit Blanche movement, White Night Melbourne is an all-night, free cultural event with visual art, illuminations, music, food, theatre, sport, fashion, film, design and performances on display. The event runs from 7pm to 7am, and is held within the centre of Melbourne, with activities in city streets, parklands, laneways, public spaces and cultural institutions.
White Night Melbourne is a unique event as it runs over a full 12 hour period, allowing you to choose an arrival time that suits you. In previous years, peak attendance periods have been experienced between 9pm when the projections are visible, through to approximately 11.30pm, with generally smaller crowds after midnight.
Last year Nonotak delighted crowds at Sugar Mountain with their onsite installation DAYDREAM V.4. The Paris-based design duo are making their return to this year’s edition of Sugar Mountain with the world premiere of two new installations, presented in collaboration with The Creators Project.
In this video we give you an exclusive first look at the larger feature installation, HOSHI. Commissioned by Sugar Mountain director Pete Keen, HOSHI uses large-scale mirrors and light to create an ‘infinite box’ that viewers can enter and walk around in to experience the artwork in 360-degrees.
A new work by projection artist Yandell Walton, filmmaker James Arneman and performer/choreographer Lilian Steiner. Through the developmental process of collaboration the project investigates Absent Presence.
In 2015 a series of workshops have informed a new work to be exhibited one night only on
Thursday 26th November at
All Press Studio, 80 Rupert Street, Collingwood.
From 8.30pm you are invited to enjoy the work, Prosecco and cheese.
This project was funded by The City of Yarra Arts Grant. Sound by Keith Deverell.
The future of entertainment is here. Free-roam, multiplayer virtual reality. Only in Melbourne.
Imagine a game that doesn’t feel like a game. Where your body is the controller. And your mind believes it’s real. The digital and real world meshed seamlessly together, to transport you inside the virtual like never before. When you move, the game moves with you. Pure immersive mayhem with the freedom to get up and go.
Zero Latency will take you to the future, into a world dragging itself back from the brink of destruction. Pit yourself against undead hordes and outwit rebel raiders as you and your team race to restore order, before the clock runs out.
22-32 Steel St, North Melbourne, Victoria