BIRDLY is an installation which explores the experience of a bird in flight. It captures the mediated flying experience, with several methods. Unlike a common flight simulator you do not control a machine with joysticks, a mouse or thousands of buttons: you intuitively embody a bird, the Red Kite. To evoke this embodiment Birdly mainly relies on sensory-motor coupling. The participant can command the installation with arms and hands which directly correlates to the wings (flapping) and the primary feathers of the bird. Those inputs are reflected in the flight model of the bird and displayed physically by the simulator through nick, roll and heave movements…
Visualised through a Head Mounted Display (HMD) the participant is embedded in a virtual landscape where the users body is the body of a Red Kite. The whole scenery is perceived in the first person perspective of a bird. To intensify the embodiment we include additional sonic, and wind feedback. Soundwise you perceive only the roaring of the wind and the flaps of the wings. According to the speed of the bird the simulator regulates the headwind from a fan mounted infront of the user.
Birdly’s intuitive approach to flying, its full body immersion and the unique combination of custom Hard- and Software are unprecedented until this day.
Behar’s installation centers on a series of sculptures inspired by a science fiction scenario in which commonplace USB peripherals are doomed to continue working long after the humans they were designed to serve have gone extinct. The gadgets are transformed into mutant fossils, encased in stone with lights blinking, speakers chirping, and fans spinning, eternally. The exhibition also includes a video series, Modeling Big Data – in which the artist inhabits an obese, over-grown data body, to humorous and poignant effect, and a 3D printer installation, 3D-&& – in which a fossilized printer slowly produces “scarab” covers for a network of glowing USB mouses, while its motors chirp out messages in Morse Code.
HUBweek is a week long gathering to celebrate the big ideas and bold solutions that emerge from the people, openness, and intellectual energy found in Greater Boston. From arts and culture to technology and cutting-edge medicine, Boston is harnessing curiosity to create the future.
LLUMINUS is a free nighttime festival where artists, designers, performers, and creative technologists converge to showcase their most thoughtful, innovative, and imaginative works. Boston’s “nuit blanche,” ILLUMINUS attracted over 10,000 visitors to the SoWa Arts District in its first year and featured over 40 projects from across the region. This year’s festival will take place on Lansdowne Street the weekend of October 3 – 4th as part of HUBweek
Join us for an evening exploring how Fashion and Technology will evolve in the next 10 years. Curated by Descience, the kick off of the MITEF Innovation Series and hosted at the MFA. Dress to inspire for an exciting evening at the Museum of Fine Arts Boston where we will reveal the future of design, fashion, science and technology!
The evening will include a world class panel discussion, the Future Lab highlighting game changing start ups, technologies and designs with demo experiences where guests can try new technologies, interact with sponsors, attend spotlight talks in the museum on 3D printing, and more.
PEM presents the first major American exhibition of Theo Jansen’s famed kinetic sculptures. Dynamic and interdisciplinary, Jansen’s Strandbeests (“beach animals”) blur the lines between art and science, sculpture and performance. The exhibition celebrates the thrill of the Strandbeests’ unique locomotion as well as the processes that have driven their evolutionary development on the Dutch seacoast. The kinetic sculptures are accompanied by artist sketches, facilitated demonstrations of the creatures’ complex ambulatory systems, a hall of “fossils” as well as photography by Lena Herzog.
The worlds of fashion and technology have always intersected. From the early industrialization of spinning and weaving in the 18th century, the adoption of steel for use in corsets and crinolines in the 19th, the use of synthetic fibers and plastics in the 20th, to contemporary trends in electronic and biometric clothing and accessories, fashion has been quick to integrate new materials and techniques. This exhibition explores technological innovations in print, cut and material in fashion objects from both the past and the present, drawing on the MFA’s collection and featuring recent acquisitions such as Giles Deacon’s laser-cut silver metallic leather dress (Spring/Summer 2012), Alexander McQueen’s photo-printed Angels and Demons dress (Fall/Winter 2010/2011), and Iris Van Herpen’s 3-D printed dress (2013), which was a collaboration with MIT designer and assistant professor Neri Oxman.
This exhibition explores a movement in “flux,” focusing on contemporary craft-based artists who are finding new ways to fully explore their disciplines. Featuring a selection of works from across the landscape of contemporary craft, the exhibition includes more than 30 emerging and established international artists, each of whom embraces and explores the increasingly blurred boundaries between art, craft and design. Looking to a broad range of materials and practices, the exhibition explores important issues including the connection between craft and performance; the role of new tools and materials; and the power of craft to interact with architecture. As the first exhibition of its kind within an encyclopedic museum, Objects in Flux offers the opportunity to examine these works in proximity to historical examples in the MFA’s renowned collection. Featuring a variety of loans and new acquisitions, the exhibition demonstrates the vitality and viability of choosing skilled craft for contemporary artistic practice. An illustrated publication will accompany the exhibition.
Discover the dramatic changes in contemporary craft in recent years.
Contemporary craft-based artists are finding new ways to fully explore their disciplines. Artists engage a broadened range of materials, conceptual practices, ways of making, and modes of display than those that have been historically associated with craft objects.
“Crafted” explores this moment of “flux” in the field, focusing on contemporary craft-based artists who bridge cutting-edge concepts and traditional skills as they embrace and explore the increasingly blurred boundaries between art, craft, and design. Featuring a selection of works from across the landscape of contemporary craft, the exhibition includes more than 30 emerging and established international artists. Looking to a broad range of materials and practices, the exhibition explores the connections between craft and performance; the opportunities provided by new technologies and materials; and the power of rethinking craft’s interactions with architecture and space.
This exhibition is the first of its kind within an encyclopedic museum to explore the broad possibilities of contemporary artistic engagement with craft. By examining these interactions in proximity to historical examples in the MFA’s collection, “Crafted” demonstrates the vitality, viability, and variety inherent in choosing craft as a foundation for contemporary artistic practice.
International Fab Lab Network members from more than 450 labs in 55 countries are gathering in August 2015 in the birthplace of the Fab Lab concept. We come together this year to explore how the ability to “Make (almost) Anything” is impacting individuals, communities, businesses and collaborative research and projects from Detroit to Togo, Barcelona to Shanghai and everywhere in between. At Fab11, members will share technical expertise, best practices, and the powerful stories behind Neil Gershenfeld’s statement “The power of Digital Fabrication is social, not technical”.
FAB11 Conference: Aug 3-9, 2015
FAB11 Symposium: Aug 6, 2015
FAB11 Festival: Aug 8-9, 2015
VR/AR/MR immersive, interactive and cutting-edge experiences.