INTERACT + INTEGRATE is an exhibition that presents the work of four artists whose art practices are concerned with the interaction and/or integration of the audience in their work. Interaction is usually concerned with communication. It can simply be a manual interaction between people and things or for new media artists typically involves the interaction between humans, computers, sensors and networks. Conversely, integration is concerned about combining, assimilating, bringing together and the coalescing of people and things.
Heloisa Escudero looks for interaction, reaction, participation and/or inclusiveness of the audience in most of her artwork. For her, the integration of the audience is essential and creates opportunities for the viewer to become an interactive/tactile part of the art itself. For Escudero, there are too many opportunities for exclusion in life and she sees them is as a form of rejection. As a result, the basis of her art practices is to include/interact with the audience in a more personal level. Any aspect of her artwork, from the elements of construction, to concept and interaction is designed not to reject anyone at any circumstance because there is enough of that in life. www.heloisaescudero.com
Michelle Herman’s new media and interactive works are often inspired by moments of communication that occur on the smallest of scales. Some examples include quorum sensing (the way in which bacteria are thought to communicate) and “contagious” gestures such as yawning and smiling (which are thought to activate mirror neurons in the brain). She is interested in how these processes seem to highlight our intrinsic need to connect with one other as well as how modern culture and technology has mediated these experiences. Like the ideas they explore, these works are interactive so the viewer can truly experience the work in a multi-sensory way. Herman wants them to feel the piece in a more active sense than just presenting them with an image. www.michellelisaherman.com
Jackie Hoysted’s main concern is to no longer relegate the art audience to viewer but to integrate them in the art making process where they become collaborator and co-creator. Her idea is that the audience becomes engaged in the creation of the artwork and determines the aesthetic “look” of the artwork based for example on color selections and placement. As a result, the artwork can never be completed as the audience can choose to rearrange the artwork at any time. The artwork is therefore never fixed and mutable. www.jackiehoysted.com
Denise Philipbar ’s installations follow two modes of enquiry. Some installations are musings on our interactions with the technology we create hence forming the basis for their interactive nature, while other installations are social practice projects in nature and evolve from the premise that social practice projects grow out of thoughts that are inspired by the way we interact directly with each other, rather than technology. For Philipbar’s musings on technology, she mostly uses found objects such as test tubes or surveillance cameras that are assembled and modified into site specific, large-scale works. In contrast, her social practice projects are typically constructed with objects that she either handcrafts or has manufactured/altered to her specifications. www.denisephilipbar.com
NASA announced the opening of a free new art exhibit inspired by the James Webb Space Telescope at the Visitor Center at NASA’s Goddard Space Flight Center in Greenbelt, Maryland.
In November 2016, artists from around the country applied to visit NASA Goddard to see the telescope, with its 6.5-meter-high, gold-coated mirror. Twenty five were selected to bring art supplies with them and be inspired to create in front of Webb, housed inside its massive cleanroom behind a viewing window. The artists represented a broad range of artistic media and styles, including watercolor, 3D printed sculpture, silk screening, acrylics, sumi-e (East Asian brush technique), comics, letterpress, woodwork, metalwork, jewelry making, fiber art, ink, mural painting, kite-making, tattooing, scientific illustration, poetry, songwriting and video.
Visitors can view an exhibit of the resulting artwork at the Goddard Visitor Center from March 3 to April 16, 2017. There is no entry fee for the Visitor’s Center, which is open to the general public.
The Webb telescope, a joint mission between NASA, the European Space Agency and Canadian Space Agency, will study every phase in the history of our Universe, ranging from the first luminous glows after the Big Bang, to the formation of planetary systems capable of supporting life on planets like Earth, to the evolution of our own Solar System and beyond.
Premiering in 2016, Light City Baltimore is the first large-scale, international light festival in the United States, homegrown right here in Baltimore. Light City will provide a backdrop for the celebration of ideas, ingenuity and creativity through art, music and innovation.
Light City will shine a light on Baltimore’s abundance of creative, cutting-edge, multi-disciplinary talent, and we welcome participants from across the globe to join us.
Light City’s innovation programming will generate an ecosystem of ideas and learning during the day – while lights, performances and live music reimagine the Inner Harbor at night.
200 YEARS OF INNOVATION WITH LIGHT
In 1816, Baltimore was the first American city to illuminate its streets with gas lanterns, revolutionizing the urban landscape forever by transforming the city with light.
200 years later, Light City Baltimore — a festival of art, music and innovation — will paint Baltimore with light, and illuminate the world with ideas from the brightest thinkers.
Join us as we light the globe from the streets of Baltimore.
Victoria Fu’s installation, Bubble Over Green, is a multilayered audio-visual experience in the former KAGRO building located at 101 W North Avenue in Baltimore’s Station North Arts & Entertainment District. The exhibition consists of moving images projected onto architectural surfaces, aligning the physical site with the space and textures of digital post-production.
Expanding Fu’s previous work addressing the virtual space of cinema, Bubble Over Green references our habituated haptic engagement with the digital image and touchscreen. The multi-channel video and neon installations depict performing bodies interacting with layers of digital effects. Actions based on touchscreen gestures and dynamics are translated into multiple, mediated, and sculptural contexts.Bubble Over Green features performers Polina Akhmetzyanova and Matilda Lidberg with sequences filmed in Sweden in May 2014 with funding from Art Matters Foundation.