The Raw Science Film Festival is presented with the Science and Entertainment Exchange of the National Academy of Sciences. The competition awards cash prizes to filmmakers who are creating the next generation of great works, while celebrating the wonderment of science and technology in film and the community that supports it. Categories include fiction and non-fiction for students and professionals.
Returning for its fourth year, the 2015 UCLA Game Art Festival will showcase the year’s most cutting-edge videogames and game art. The Game Art Festival will be held at the Hammer Museum courtyard and feature more than 40 playable games, tournaments, machinima and more. Come join us in a carnival-like atmosphere with food, drinks, huge projection screens, live music and a vibrant mix of celebrated games and art!
Extended through April 24, 2016 for member tickets
Random International’s Rain Room (2012) is an immersive environment of perpetually falling water that pauses wherever a human body is detected. The installation offers visitors an opportunity to experience what is seemingly impossible: the ability to control rain. Rain Room presents a respite from everyday life and an opportunity for sensory reflection within a responsive relationship.
When The Broad museum opens on September 22, 2015, this artwork will be a part of the inaugural installation.
Yayoi Kusama’s Infinity Mirrored Room—The Souls of Millions of Light Years Away, a mirror-lined chamber housing a dazzling and seemingly endless LED light display, will be featured in the inaugural installation. This experiential artwork on the museum’s first floor has limited capacity, accommodating one visitor at a time for approximately 45 seconds, and will require a separate free timed ticket, which general admission ticket holders will be able to reserve after arrival at the museum.
221 S. Grand Avenue
Los Angeles, CA 90012
Come experience the latest in virtual reality and immersive technology from the leading companies in the field at VRLA, the world’s largest VR event, on August 29th at the LA Convention Center. The VRLA Summer Expo will feature cutting edge demos of the most exciting VR projects in development as well as a lineup of illuminating presentations and panels.
The 42nd International Conference and Exhibition on Computer Graphics and Interactive Techniques
Chair Amit Zoran is proud to present the #SIGGRAPH2015 Art Gallery Program. This year’s theme is Hybrid Craft, a showcase of craft techniques and values in contemporary digital design. The gallery emphasizes the importance of craft heritage in contemporary digital design, where beautiful and meaningful artifacts are produced by machine and craftsperson together.
Computer Animation Festival Co-Chairs Mikki Rose and Joe Takai offer a sneak peek into the exceptional work to be featured at this year’s #SIGGRAPH2015 Computer Animation Festival.
The Kaleidoscope VR Film Festival is a traveling showcase of the best in cinematic virtual reality. Come celebrate the pioneers of virtual reality filmmaking with an evening of artist presentations, VR demos, and engaging discussions.
Kaleidoscope has curated 20 of the most innovative VR films from around the world. These pioneering artists are inventing the language of cinematic virtual reality.
August 22 – Portland, Oregon
August 26 – Seattle, Washington
August 29 – Vancouver (Canada)
September 15 – San Francisco, California
September 23 – Los Angeles, California
September 26 – Denver, Colorado
October 1 – Montreal (Canada)
October 4 – Toronto (Canada)
October 6 – New York City
October 14 – Austin, Texas
If you are in Los Angeles for SIGGRAPH 2015, be sure to check this out in downtown L.A.!
Jim Le Fevre, has been commissioned by producer/multi-instrumentalist SBTRKT and record label Young Turks, in collaboration with Red Bull, to create a giant 3-D stroboscope.
Created by BAFTA winning animator/director, and leading zoetrope artist Jim Le Fevre, the 8ft tall and 6ft wide, stroboscope spins at 33.3rpm and is illuminated by a strobe-rig to create the optical illusion of animation. The architecture and tiers were laser-cut to specific dimensions, and the character animated at Nexus’ London studio then 3-D printed frame by frame into physical models.
Artforum International editor Michelle Kuo, E.A.T. director Julie Martin, and UC Santa Barbara professor W. Patrick McCray discuss the legacy and impact of Experiments in Art and Technology (E.A.T.), a groundbreaking collaboration between engineers and artists. The panel, moderated by LACMA associate curator Jennifer King, focuses on E.A.T. projects, including 9 Evenings: Theatre and Engineering, a series of performances in 1966 involving 10 artists and over 30 engineers from Bell Laboratories.
The installation is available for public display (on appointment) in Los Angeles, CA through July 9th, 2015.
When individuals are represented purely as statistical data, they are stripped of their humanity and our connection to them is severed. Through the act of play and the force of imagination, this project aims to reconnect that which has been lost.
Artificial Killing Machine is an autonomous interactive mechanical installation. This time based work accesses a public database on U.S. military drone strikes. When a drone strike occurs, the machine activates, and fires a children’s toy cap gun for every death that results. The raw information used by the installation is then printed. The materialized data is allowed to accumulate in perpetuity or until the life cycle of either the database or machine ends. A single chair is placed beneath the installation inviting the viewers to sit in the chair and experience the imagined existential risk.