The 42nd International Conference and Exhibition on Computer Graphics and Interactive Techniques
Chair Amit Zoran is proud to present the #SIGGRAPH2015 Art Gallery Program. This year’s theme is Hybrid Craft, a showcase of craft techniques and values in contemporary digital design. The gallery emphasizes the importance of craft heritage in contemporary digital design, where beautiful and meaningful artifacts are produced by machine and craftsperson together.
Computer Animation Festival Co-Chairs Mikki Rose and Joe Takai offer a sneak peek into the exceptional work to be featured at this year’s #SIGGRAPH2015 Computer Animation Festival.
If you are in Los Angeles for SIGGRAPH 2015, be sure to check this out in downtown L.A.!
Jim Le Fevre, has been commissioned by producer/multi-instrumentalist SBTRKT and record label Young Turks, in collaboration with Red Bull, to create a giant 3-D stroboscope.
Created by BAFTA winning animator/director, and leading zoetrope artist Jim Le Fevre, the 8ft tall and 6ft wide, stroboscope spins at 33.3rpm and is illuminated by a strobe-rig to create the optical illusion of animation. The architecture and tiers were laser-cut to specific dimensions, and the character animated at Nexus’ London studio then 3-D printed frame by frame into physical models.
Artforum International editor Michelle Kuo, E.A.T. director Julie Martin, and UC Santa Barbara professor W. Patrick McCray discuss the legacy and impact of Experiments in Art and Technology (E.A.T.), a groundbreaking collaboration between engineers and artists. The panel, moderated by LACMA associate curator Jennifer King, focuses on E.A.T. projects, including 9 Evenings: Theatre and Engineering, a series of performances in 1966 involving 10 artists and over 30 engineers from Bell Laboratories.
When individuals are represented purely as statistical data, they are stripped of their humanity and our connection to them is severed. Through the act of play and the force of imagination, this project aims to reconnect that which has been lost.
Artificial Killing Machine is an autonomous interactive mechanical installation. This time based work accesses a public database on U.S. military drone strikes. When a drone strike occurs, the machine activates, and fires a children’s toy cap gun for every death that results. The raw information used by the installation is then printed. The materialized data is allowed to accumulate in perpetuity or until the life cycle of either the database or machine ends. A single chair is placed beneath the installation inviting the viewers to sit in the chair and experience the imagined existential risk.
For years, The New Media Film Festival has led the way in the pursuit of stories worth telling, the exploration of new media technologies, boundary pushing resulting in new distribution models and creating and establishing new methodologies in the global monetization of content.