The best in science media from around the world will be celebrated in grand fashion! Winners are screened followed by an Awards Ceremony (black-tie-optional) with magic, brain games, and immersive experiences.
The celebration of science media should be as exciting, glamorous, and fun as any other form of entertainment currently celebrated in mainstream media!
The logic and beauty of science will take center stage!
We’re preparing an impressive program for the new Technarte Los Angeles edition to be held on 17th and 18th of November. Save your tickets now and you will enjoy an inspiring and professional two networking days with international artists, designers, architects, technicians and engineers.
From the beginning, Technarte has shown the most innovative artistic disciplines that use technology as the main tool for creation. Due to this fusion between art, science and technology we know more about the present and future trends in art, such as Wearable Tech, Robotic Art, Bioart, Nanoart, Interactive Architecture, Big Data Art, Human Computer Interaction, 3D Scanning and Printing and much more. The latest technological developments are used by the artists to revolutionise the way that the citizenship take intereseted with Art.
Young Projects is pleased to announce the first presentation of Andy Warhol’s legendary installation, Rain Machine (Daisy Waterfall), in Los Angeles in nearly 50 years.
The exhibition is a co-creative project between Maurice Tuchman, Senior Curator Emeritus, LACMA, and the organizer of the seminal Art + Technology program at LACMA 1967-71, and Adlin De Domingo. The exhibition will also include a special ‘digital’ augmentation by the artist, Refik Anadol.
Rain Machine (Daisy Waterfall) stands as one of Warhol’s most radical and unique artworks in his entire oeuvre. It was conceived in 1969 as part of LACMA’s Art + Technology program and consisted of 80 daisy-print lenticular (3-D) panels with four daisy images in each panel. Cowles Communications improved the lenticular optics later that year to allow the artist to present a single, larger, daisy image to fill each panel, providing much greater resonance and 3-D impact. A water-spray system was also employed to create a continual cascade of water (i.e. rain) that would fall from above while viewing the lenticulars.
Warhol made four editions of Rain Machine (Daisy Waterfall), the first of which was presented in the United States Pavilion at EXPO 70, in Osaka, Japan (1970). The three others (all identical) traveled and were shown in museums and galleries throughout the US and Europe, including LACMA in 1971. In 1990 for instance, it anchored an exhibition organized by Jeffrey Deitch called “Artificial Nature”, offering a surprising prescience and context to the show. More recently, that same piece was featured at the Mori Art Museum, Tokyo, with an accompanying catalog.
None of the original versions of the work are still in existence, except for one. Surprisingly, it is the only work made in the A & T program that is not in any museum’s Permanent Collection.
Young Projects will not only present this final, extant version, but in keeping with both Warhol and the spirit of the Art + Technology program, it will also feature an ‘augmentation’ by the artist Refik Anadol. No actual rainwater will be used, but rather, Anadol will employ a state-of-the-art technological approach to create a fully-immersive, digital, rain simulation that will take place throughout the gallery space. The result is a one-of-a-kind collaboration, between a legend of the 20th century with one of today’s most brilliant wunderkinds of the technological age, to create an artwork of extraordinary presence, vision and timeliness.
The Future Forward event series presented by the all-new Prius will take place in three cities: in New York on June 4th, in Chicago on June 18th, and in LA on June 25. We will be posting full-length behind-the-scenes video profiles leading up to the kickoff event in New York City.
New Media Film Festival: The Best in New Media! Honoring Stories Worth Telling
The intersection of artistry, distribution, new formats & new tech
All Ages • All Cultures • All Media
For years, The New Media Film Festival has led the way in the pursuit of stories worth telling, the exploration of new media technologies, boundary pushing resulting in new distribution models and creating and establishing new methodologies in the global monetization of content. The New Media Film Festival embodies the transformative power of the cinematic arts and it reaches across cultural bridges to wed story and technology for everyone.
Note new dates (1 week earlier)
HOOPURBIA is the world’s first ever urban hula hooping festival. Born in Berlin, the week-long event fuses hooping with yoga, contemporary dance, fashion, music, art and cutting edge technology. Participants immerse themselves completely into a unique multi-disciplinary learning experience, which feeds their passion, determination and desire to connect with fellow members of the global hoop dance community. A carefully selected team of international teachers and artists guide attendees through seven days of intensive contemporary dance workshops, video shoots, music and multi-disciplinary collaboration. Participants are encouraged to express themselves, experiment, and find their own individual style of movement. Evenings are packed with performance viewings, hoop jams, artist talks, flash mobs, competitions, and an innovative performance showcase which features collaborative work between audio-visual artists, light and sound designers, choreographers, world-class hoop dancers, DJs and music producers.
SKYLINE (Preview February 11, 2016 – Full Event March 10 -19, 2016) is a free, ten-day, biannual architecture, art and technology event that showcases site specific, future-forward, interactive installations that embrace Los Angeles’ ever-evolving cultural landscape. During SKYLINE, architects, designers and artists transform historic, hidden spaces within downtown Los Angeles into a unique experiential event for visitors and locals alike.
The 2016 SKYLINE presentation will consist of ten installations crossing many distinct districts in downtown Los Angeles, including the Financial District, Historic District, and Arts District. The SKYLINE installations are created by internationally recognized architects and artists both local and abroad including: Evelina Domnitch + Dmitry Gelfand, Steve Lee (Aprilli Design Studio) + Meredith Sattler, Scenocosme (Gregory Lasserre & Anais met den Ancxt), Ila Berman, Mona El Khafif (Scale Shift) + Marcella Del Signore (X-Topia), Ben Juckes, Alexandra Schioldager, Yan Krymsky (Yazdani Studio), Noam Saragosti, and more. All of the installations will be on view nightly from 6pm – 10pm, and are located in Downtown Los Angeles Historic, Broadway and Financial Districts.
Organized by LERATA
LERATA (Laboratory for Experimentation and Research in Art, Technology and Architecture) was established in Los Angeles, California in 2012. The mission of this non-profit organization is to provide a platform for experimentation and research in the fields of art, technology and architecture, and to foster collaboration for the purpose of discovery and advancements in these fields.
After ten years transforming Bilbao into the world capital of Art and Technology, Los Angeles will also transform into a new headquarters for the International Conferences on Art and Technology.
In Los Angeles edition, we will present disciplines such as Nanoart by Alessandro Scali, one of the most influential artists in the world of Nanotechnology and Art. We will count on the Argentinian engineer and Bio artist Joaquín Fargas, who will talk us about the potential of the bio-technology applied to arts, while showing us many of his international projects exhibited throughout the worldwide.
We will also count con Andrew Shoben, the epitome of British collective Greyworld, who turns British streets into an open-air museum with its interactive installation works.
From Wakita Lab at Keio University in Tokyo we will count on Akira Wakita, who is its head, and he will show us the potential to combine the conventional design with computational design.
Art and robotics, architecture and interactive design, bio-art and nanoart … the most groundbreaking artistic disciplines at the reach of your hands in two exciting days in which you will enjoy a unique and professional networking with artists, engineers, scientists and professionals from the area of art and technology.
Raw Science TV presents the 2nd annual Raw Science Film Festival!
Join this Awards Ceremony in the heart of Silicon Beach. The theme is Virtual Reality (VR). Mingle with winning filmmakers, judges, and entrepreneurs amidst the most cutting edge virtual experiences in science and technology. Prizes are presented to winning filmmakers along with industry awards for threatrically released films.
The Raw Science Film Festival awards cash prizes to filmmakers who are creating the next generation of great works, while celebrating the wonderment of science and technology in film and the community that supports it. Categories include fiction and non-fiction for both students and professionals. Animations and infographics are welcomed.
Please celebrate the best of science media with us!
There is also a film screening on Friday, December 4, 2015 at the Central Park Bandshell in Playa Vista.
DIG (Digital, Interactive and Gaming) is a new showcase from the Slamdance Film Festival dedicated to emerging independent artists working in hybrid, immersive, and developing forms of digital media art.
Ten works will feature in the inaugural DIG show that will open in Los Angeles at Big Pictures Los Angeles (2424 West Washington Boulevard, Los Angeles, CA 90018) for two consecutive weekends beginning on December 5th through December 13th, 2015 (noon to 6pm on Saturday and Sunday). Admission is free and open to the public. The show will also be featured at the Slamdance Film Festival in Park City that runs from January 22nd through January 28th 2016.
Collectively, DIG represents a discovery of unique experiences. The new showcase features meta-narrative iPad applications, short films made for virtual reality, cubist-inspired video art pieces and video games being developed for PlayStation and the personal computer. Projects are reflective and bombasitc by turns, allowing attendees to be surprised by a variety of different interactions. DIG projects emphasize touch, personal visual perspective, innovative connections between space and movement and finding sense in uncertainty. The program is the result of a chaotic entry process that told artists simply, “if you think your work fits, it likely does.”