CAM WORLS: Petra Cortright (Los Angeles, California)

UTA Artist Space is pleased to present CAM WORLS, the first large-scale survey of Petra Cortright’s video work. Fifty of the artist’s videos, made between 2007 and 2017, will be on display, including eighteen never-before-exhibited artworks. The gallery will celebrate with an opening reception on Saturday, February 24, 2018, from 5-7PM.

Cortright’s computer-based practice pioneered a new kind of internet art. The videos in the show will trace the gradual evolution of her online presence, and a practice of perpetual modulation of over ten year of internet ephemera that mines decorative motifs from flowers to the female body. The archival impulse behind her work stresses the visual catchiness and mutability of the digital image, as well as the delicate and self-conscious act of putting oneself “online.” As an artist who “grew up on the internet,” Cortright carefully erects and investigates online trends of personhood as they appear in the culture, from the front-facing camera antics of solipsistic young girls on social media to virtual strippers.

LA CoMotion Public Expo Festival (Los Angeles, California)

The LA CoMotion Public Expo Festival is an immersive experience of the latest innovations that will be hitting our streets in the near future. The Expo will be open to the general public on November 18-19 and is your unique chance to watch, touch, and try out some of the most exciting inventions in the field of urban mobility – from autonomous vehicles to avant-garde bicycles.

UCLA Game Art Festival 2017 (Los Angeles, California)

Returning for its fifth year, the 2017 UCLA Game Art Festival will showcase the year’s most cutting-edge videogames and interactive arts. The Game Art Festival is presented by the UCLA Game Lab in collaboration with the Hammer Museum. The event will feature than 50 playable games, tournaments, machinima and more. Come join us in a carnival-like atmosphere with food, drinks, huge projection screens, live music and a vibrant mix of celebrated games and art!

The Engadget Experience: Alternative Realities 2017 (Los Angeles, California)

Innovations in technology present new mediums for artists and storytellers to push boundaries and make us reconsider our preconceived notions of reality.

The Engadget Experience: Alternate Realities event invites you to witness firsthand, through immersive installations, in-depth interviews, and screenings, today’s creative pioneers living at the intersection of art and technology.

SIGGRAPH 2017 (Los Angeles, California)

44th International Conference on Computer Graphics and Interactive Techniques

SIGGRAPH is the world’s largest, most influential annual conference and exhibition in computer graphics and interactive techniques: Five days of research results, demos, educational sessions, art, screenings, and hands-on interactivity featuring the community’s latest technical achievements, and three days of commercial exhibits displaying the industry’s current hardware, software, and services.

Rhythms + Visions / Expanded + Live 3 at USC (Los Angeles, California)

Rhythms + Visions / Expanded + Live 3 will light up the outdoor spaces of the USC School of Cinematic Arts Complex in an evening of music, interactive animation, projection mapping, animated inflatables, and virtual reality. Innovative artists Refik Anadol, Miwa Matreyek, and Patterson + Reckinger will perform an eclectic program of contemporary visual music and audio-visual art.

Groundbreaking artist Refik Anadol, who has performed visuals with the L.A. Philharmonic at Disney Hall, will create imagery on a super-panoramic 70-foot screen to live performances by Grammy Award–winning pianist Gloria Cheng and guzheng player Zi-Zhu Zhao. Patterson + Reckinger’s kinetic op-art abstractions will be accompanied by toy piano trio, Thomas Feng, Alexa Constantine, Dante Luna. Music by composers John Adams, Esa Pekka Salonen (piano), Tristan Perich (3 toy pianos and 3-channel, one-bit electronics) and Pantawit Kiangsiri (guzheng) will be performed live.

On a second stage, Miwa Matreyek performs her fantastical shadow theatre work, The World Made Itself, inside a multi-projection stage. Miwa takes us on a journey through her surrealistic and magical worlds as she interacts within the projection. She has performed her work at MoMA, the Tate Modern, REDCAT, and Sundance. The VR Visual Music Lounge will offer exciting virtual-reality musical experiences and interactive installations from international artists as well as USC faculty and students.

Check out this teaser for the Bjork VR experience, which will be featured in the VR Visual Music Lounge.

Raw Science Film Festival 2016 (Los Angeles, California)

The best in science media from around the world will be celebrated in grand fashion! Winners are screened followed by an Awards Ceremony (black-tie-optional) with magic, brain games, and immersive experiences.

The celebration of science media should be as exciting, glamorous, and fun as any other form of entertainment currently celebrated in mainstream media!

The logic and beauty of science will take center stage!

Technarte 2016 Los Angeles (California)

We’re preparing an impressive program for the new Technarte Los Angeles edition to be held on 17th and 18th of November. Save your tickets now and you will enjoy an inspiring and professional two networking days with international artists, designers, architects, technicians and engineers.

From the beginning, Technarte has shown the most innovative artistic disciplines that use technology as the main tool for creation. Due to this fusion between art, science and technology we know more about the present and future trends in art, such as Wearable Tech, Robotic Art, Bioart, Nanoart, Interactive Architecture, Big Data Art, Human Computer Interaction, 3D Scanning and Printing and much more. The latest technological developments are used by the artists to revolutionise the way that the citizenship take intereseted with Art.

Andy Warhol’s Rain Machine (Daisy Waterfall) (Los Angeles, California)

Young Projects is pleased to announce the first presentation of Andy Warhol’s legendary installation, Rain Machine (Daisy Waterfall), in Los Angeles in nearly 50 years.

The exhibition is a co-creative project between Maurice Tuchman, Senior Curator Emeritus, LACMA, and the organizer of the seminal Art + Technology program at LACMA 1967-71, and Adlin De Domingo. The exhibition will also include a special ‘digital’ augmentation by the artist, Refik Anadol.

Rain Machine (Daisy Waterfall) stands as one of Warhol’s most radical and unique artworks in his entire oeuvre. It was conceived in 1969 as part of LACMA’s Art + Technology program and consisted of 80 daisy-print lenticular (3-D) panels with four daisy images in each panel. Cowles Communications improved the lenticular optics later that year to allow the artist to present a single, larger, daisy image to fill each panel, providing much greater resonance and 3-D impact. A water-spray system was also employed to create a continual cascade of water (i.e. rain) that would fall from above while viewing the lenticulars.

Warhol made four editions of Rain Machine (Daisy Waterfall), the first of which was presented in the United States Pavilion at EXPO 70, in Osaka, Japan (1970). The three others (all identical) traveled and were shown in museums and galleries throughout the US and Europe, including LACMA in 1971. In 1990 for instance, it anchored an exhibition organized by Jeffrey Deitch called “Artificial Nature”, offering a surprising prescience and context to the show. More recently, that same piece was featured at the Mori Art Museum, Tokyo, with an accompanying catalog.

None of the original versions of the work are still in existence, except for one. Surprisingly, it is the only work made in the A & T program that is not in any museum’s Permanent Collection.

Young Projects will not only present this final, extant version, but in keeping with both Warhol and the spirit of the Art + Technology program, it will also feature an ‘augmentation’ by the artist Refik Anadol. No actual rainwater will be used, but rather, Anadol will employ a state-of-the-art technological approach to create a fully-immersive, digital, rain simulation that will take place throughout the gallery space. The result is a one-of-a-kind collaboration, between a legend of the 20th century with one of today’s most brilliant wunderkinds of the technological age, to create an artwork of extraordinary presence, vision and timeliness.

http://www.latimes.com/entertainment/arts/la-et-cm-warhol-rain-machine-20161020-snap-story.html