ACE 2016 – International Conference on Advances in Computer Entertainment Technology (Osaka, Japan)

ACE has become the leading scientific forum for dissemination of cutting-edge research results in the area of entertainment computing. Interactive entertainment is one of the most vibrant areas of interest in modern society and is amongst the fastest growing industries in the world. ACE2016 will bring together leading researchers and practitioners from academia and industry to present their innovative work and discuss all aspects and challenges of interactive entertainment technology, in an exciting, cultural, and stimulating environment.

ACE is by nature a multi-disciplinary conference, therefore attracting people across a wide spectrum of interests and disciplines including computer science, design, arts, sociology, anthropology, psychology, and marketing. The main goal of ACE is to stimulate discussion in the development of new and compelling entertainment computing and interactive art concepts and applications. All ACE participants are encouraged to present work they believe will shape the future, going beyond the established paradigms, and focusing on all areas related to interactive entertainment.

AMIT 2016 (Art, Media and I, Tokyo) (Japan)

Translation via Google Translate

AMIT to greet the third time.

AMIT2016, open avenues for dialogue in order to continue to expand the relationship and potential of urban and technology and art, will be held as a one-day event in order to build a new network.

And invited the officials of national and international media art officials and international exhibitions.

The trend of the latest technology and art, we will continue to introduce a variety of approaches such as exhibition / talk session / workshop / live.

Japan Media Arts Festival 2016 (Tokyo)

The Japan Media Arts Festival is a comprehensive festival of Media Arts (=Media Geijutsu) that honors outstanding works from a diverse range of media – from animation and comics to media art and games. The festival gives awards in each of its four divisions: Art, Entertainment, Animation, and Manga.

The International Symposium on Wearable Computers (ISWC) 2015 (Osaka, Japan)

The International Symposium on Wearable Computers (ISWC) is a conference dedicated to cutting-edge research in wearable technologies, and is the premier forum for wearable computing and issues related to on-body and worn mobile technologies. Every year, ISWC brings together researchers, product vendors, fashion designers, textile manufacturers, users, and related professionals to share information and advances in wearable computing. ISWC is scheduled to include dedicated workshops, a juried design competition, a lively gadget show, and high-quality paper presentation sessions revealing the latest in wearable computing progress.

ISWC 2015 will be held at Knowledge Capital Congrès Convention Center, inside Grand Front Osaka, and is collocated with the ACM International Joint Conference on Pervasive and Ubiquitous Computing (UbiComp’15).

Wearable Tech Expo 2015 (Tokyo, Japan)

Wearable’s next major stage is about content and monetization!

The first Wearable Tech Expo in Tokyo 2014 featured key players from U.S.A, Europe and Japan who announced their new products and attracted attention from all over the world. Doubling in size, the next Wearable Tech Expo in Tokyo 2015 will include IoT and VR as well as the discussion on content collaboration and business development.

Enosui × teamLab Night Wonder Aquarium (Kanagawa, Japan)

Flowers and Fish – Enoshima Aquarium Big Sagami Bay Tank

Projected flowers bloom as far as the eye can see on Enoshima Aquarium’s Big Sagami Bay Tank, turning the entire space into an art installation. Softer than the tank’s own lighting, the projected images provide their own soft light that illuminates the space in place of the usual lighting. When the fish in the tank cross the flowers, the flowers scatter into a burst of petals. The images in this installation are not recorded in advance and replayed; they respond to the movement of the fish, forever changing their appearance. The art that is created in one moment will disappear in the next, never to be seen again.

Resonating Spheres and Night Fish

The night aquarium space is filled with spheres of light. When the spheres are touched by a visitor or when they bump into an object, the color of the light they emit changes, and they emit a musical tone unique to their new color. They can also resonate with the other spheres to emit the same colors and sounds, forming chain reactions with the spheres around them.

Small Resonating Sea

When visitors approach the glass of a tank, the color of the tank’s lighting changes, and the tank emits a musical tone unique to the color of the light. The tanks also resonate with other tanks nearby, changing to display the same colors and produce the same tones, creating a chain reaction.

The Creators Project just wrote a great article about this installation:


Sixty Eight by Nils Völker in “Motion Science” Exhibition at 21_21 Design Sight (Tokyo, Japan)

Sixty Eight from Nils Völker on Vimeo.

The garbage bags are selectively inflated and deflated in controlled rhythms, creating wavelike animations across the floor. Although each bag is mounted in a stationary position, the sequences of inflation and deflation create the impression of lively movements. Geometrical forms appear from the matrix and disappear back into the surface.

“Motion Science” Exhibition at 21_21 Design Sight (Tokyo, Japan)

21_21 DESIGN SIGHT holds “Motion Science” Exhibition starting June 19, 2015. As the exhibition director, we welcome creator Seiichi Hishikawa, whose corporate TV commercials and opening visuals for national broadcaster NHK’s historical drama series are attracting enthusiastic attention from both Japan and overseas.

Motion design is a form of art that has brought “movement” to expressions. The techniques of motion design have helped to spread vehicle control systems, map applications, communications technologies and SNS, supporting our stress-free, convenient daily lives. They also enable dynamic depictions in products, graphics and video images, creating even richer expressions that appeal to our sensibilities.

Today’s creators manufacture products utilizing cutting-edge technologies while employing engineering techniques as well. Various moving tools that are indispensable to our lives, as well as their mechanisms, have come about from a series of research and experiments carried out by designers, artists and corporations. Seeing one’s idea take shape and begin moving – the genuine joy of witnessing such moments may be said to represent the enjoyment of creating itself.

Motion Science exhibition offers visitors the opportunity to touch and observe the power of expressions that “movements” bring about. By understanding and experiencing their structures, visitors are able to perceive the enjoyment of manufacturing, and to reassess the relationship between design and progress in science and technology.

The various “moving” works introduced in the exhibition created through collaboration with companies, creators and students, use familiar materials and tools, and are sure to fuel our imagination. And, visitors will be able to experience the mechanism of motion through animation produced by DRAWING AND MANUAL led by Seiichi Hishikawa, showing the fundamentals behind movement.

Participating Creators:

Atelier OMOYA, Mai Ikinaga + Hitoshi Azumi, So Kanno + yang02, Ryo Kishi, Ryota Kuwakubo, Hiroshi Koi (HAKUHODO i-studio/HACKist), Zimoun, Tatsuya Narita, Taro Suzuki, PANTOGRAPH, Nils Völker, Shohei Fujimoto, Mari Numakura, Euclid (Masahiko Sato + Takashi Kiriyama)