An LED convention and party celebrating everything that glows. An electrical forest of cutting-edge LED technology and art.
GlowCon, the leading LED Art/Tech convention, is back for its 2nd Year!
Watch the LED Talks, where visionaries discuss the future of Glow. Connect with industry leaders, including Vendors selling their glowy creations onsite.
Explore an Electrical Forest of Interactive Art, VR, and Glow-Science installations. Tune into Speakers and DJs from anywhere in the event, on our 3-channel Silent Disco. Join a hands-on Workshop where you can learn to make your own Wearables.
The convention will culminate in the Phuture Phasion Show, where models grace the runway in beautiful and cutting-edge LED apparel. The fashion show will transition into AfterGlow 2017, the official AfterParty of GlowCon 2017!
Through constantly-evolving and continually innovative iterations, Jim Campbell parses one of the most fundamental questions regarding the human mind: what enables us to interpret and understand the world around us?
The 15 new works in this exhibition should, in theory, defy comprehension. They are either so low resolution (too little information) or so high resolution (too much information) that the viewer should not be able to understand the imagery depicted. Campbell’s works, however, activate our most primitive neural and sensory processes for interpreting visual clues like shape, movement, rhythm, and color. Tapping into these instincts, combined with the human capacity for complex memory and the ability to extrapolate, Campbell experiments with digital representation as a metaphor for the transmutation of data into knowledge.
Campbell’s pieces are unique among artists using technology — not only because he designs and builds the computer systems that make them function. More significantly, his choice of media is conceptually linked to his message: he uses technologies developed for information transfer and storage to explore human communication and memory. His is not technology used merely to wow, but to consider the relationship of our minds to the technologies we’ve created.
To be completed within the next few months and visible for decades to come, Campbell’s artwork on the top nine stories of the exterior of San Francisco’s new Salesforce Tower — the tallest building on the West Coast — will fundamentally alter the Bay Area skyline as well as the nature and purpose of public art. Unlike any permanent public artwork to date, Campbell’s piece will change daily, as a direct reflection of the life of the city in which it exists.
44th International Conference on Computer Graphics and Interactive Techniques
SIGGRAPH is the world’s largest, most influential annual conference and exhibition in computer graphics and interactive techniques: Five days of research results, demos, educational sessions, art, screenings, and hands-on interactivity featuring the community’s latest technical achievements, and three days of commercial exhibits displaying the industry’s current hardware, software, and services.
Floor 7 and multiple locations throughout the museum
Soundtracks is the museum’s first large-scale group exhibition centered on the role of sound in contemporary art. Focusing on the perceptual experience of space, the exhibition offers opportunities for discovering public architectural features and galleries throughout the newly expanded building. Spanning sculpture, audio and video installation, and performance pieces made since 2000, the show takes its point of departure from key works in the media arts collection. Select pieces address the association of “soundtracks” with film scores in unexpected ways, while others take various approaches to visualizing the relationship between sound and space. Moving beyond medium-specific histories of sound art and electronic music, this cross-generational presentation highlights past SFMOMA commissions by Brian Eno and Bill Fontana, as well as new and diverse work from over twenty contemporary artists, including Ragnar Kjartansson, Christina Kubisch, Rafael Lozano-Hemmer, O Grivo, and Susan Philipsz. Soundtracks is accompanied by a map and an online catalogue.
With the support of an Art Works grant through the National Endowment for the Arts (NEA) and generous support from local corporate sponsors, the City of Palo Alto will launch a festival called Code:ART June 1-3, 2017.
At the epicenter of Silicon Valley, Palo Alto’s population of 65,000 more than doubles each day with tech commuters and Stanford University affiliates. The sometimes secretive nature of the work taking place within these companies has occasionally limits interaction between the residential community and tech employees, and leaves the downtown corridor largely void of evidence of the creative minds at work. Code:ART will temporarily reframe the City as a laboratory for urban interventions and creative placemaking while engaging commuters, residents, students and visitors in dialogue to shape the future of the downtown corridor.
Glass Eye Shadow Pictures creates immersive, cinematic shadow performances that are like watching a live film bloom before your eyes. The Common Grounds Shadow Tunnel performance will be a unique, transformative and interactive experience. The tunnel will be transformed into many different environments. The audience is welcomed to walk through the changing shadow landscapes and become part of the story. The live music and all the props will be on display for the audience to see how all the shadows are created.
Dolby Gallery celebrates Prime4, the final installment of the four-part Prime series by Hays + Ryan Holladay, with a special edition of Emergence, a live performance combining music and light, in the Dolby Cinema at 1275.
Come join the artists for an evening of cocktails, conversation, and memory making.
A conference, performances, workshops, and an exhibition surveying culture through the lens of art and technology.
Rhythms + Visions / Expanded + Live 3 will light up the outdoor spaces of the USC School of Cinematic Arts Complex in an evening of music, interactive animation, projection mapping, animated inflatables, and virtual reality. Innovative artists Refik Anadol, Miwa Matreyek, and Patterson + Reckinger will perform an eclectic program of contemporary visual music and audio-visual art.
Groundbreaking artist Refik Anadol, who has performed visuals with the L.A. Philharmonic at Disney Hall, will create imagery on a super-panoramic 70-foot screen to live performances by Grammy Award–winning pianist Gloria Cheng and guzheng player Zi-Zhu Zhao. Patterson + Reckinger’s kinetic op-art abstractions will be accompanied by toy piano trio, Thomas Feng, Alexa Constantine, Dante Luna. Music by composers John Adams, Esa Pekka Salonen (piano), Tristan Perich (3 toy pianos and 3-channel, one-bit electronics) and Pantawit Kiangsiri (guzheng) will be performed live.
On a second stage, Miwa Matreyek performs her fantastical shadow theatre work, The World Made Itself, inside a multi-projection stage. Miwa takes us on a journey through her surrealistic and magical worlds as she interacts within the projection. She has performed her work at MoMA, the Tate Modern, REDCAT, and Sundance. The VR Visual Music Lounge will offer exciting virtual-reality musical experiences and interactive installations from international artists as well as USC faculty and students.
Check out this teaser for the Bjork VR experience, which will be featured in the VR Visual Music Lounge.
Swiss artists !Mediengruppe Bitnik embody 51 of the San Francisco chatbots designed to lure men into online affairs through the Ashley Madison website, exploring human-bot relationships and the currency of trust, and desire, on the internet. The materialization of these online “fembots” in physical space critiques the commodification of women, and sex, in online spaces. The work engages questions of intimacy, the willingness to compromise “real” and “fake” experiences in online entertainment, and the temptation to project meanings onto the blank screens of the digital sphere.