Inflatable structures connote fun and whimsy, and challenge our everyday, feet-on-the-ground perspective. With BLOW UP, the Bedford taps into our fascination with these structures and connects audiences to works that have broad appeal.
Join us in celebrating the artist’s residency and installation with light refreshments.
These interdisciplinary performances will celebrate the wildly conflicting theories surrounding Vessel XII. Some believe that this spacecraft sent messages to Earth from a future timeframe. Others believe that the transmissions were the work of computer hackers. Some call them groundbreaking art and others denounce them as an elaborate sham. Join the world’s leading experts as they attempt to uncover the truth, once and for all. This annual highlight of the 2015 Distant Future Symposium will feature a live score by the band Exray’s and opening remarks by William Nova.
Antiprism explores a series of unexplained broadcasts that interrupted the programming of numerous international television stations between 1986 and 2009. Purportedly sent from a spacecraft at the outer reaches of our galaxy, these transmissions sparked international controversy, evoking strong opinions from experts in many fields. Throughout April, evidence in the form of a multimedia installation with video projections, surround-sound audio, theatrical performances, and laser-etched acrylic panels will be displayed in the Kimball Gallery. For the first time ever, public dialogue will be possible and people will have the opportunity to develop informed opinions about this mysterious set of phenomena.
The Science of Art: Spring Open House highlights the scientific principals, inquiry and exploration behind the fine and industrial arts processes taught and practiced here at The Crucible.
The Coachella Valley Music and Arts Festival is an annual two-weekend, three-day music and arts festival held in Indio, California. It includes many forms of music as well as art installations and interactive art.
In 2015, it will be held over the following two weekends:
For over 150 years, Market Street has been the internationally-renowned main artery of San Francisco. But a street as wide and busy as Market Street can often disconnect neighboring communities and residents. These challenges lead us to ask the question:
Can we, as a community known for creativity and innovation, bring our own voice to urban design and redefine how we engage and connect with each other over this miles-long stretch of iconic public space?
The winning projects have been announced:
RoboGames is the Olympics of Robots – we invite the best minds from around the world to compete in over 50 different events: combat robots, fire-fighters, LEGO bots, hockey bots, walking humanoids, soccer bots, sumo bots, and even androids that do kung-fu. Some robots are autonomous, some are remote controlled – but they’re all cool! As an open event, anyone can compete – this means you.
Held in the San Francisco Bay Area.
The Neanderthals went extinct more than 30,000 years ago, long before humans invented technologies such as aqueducts and smartphones. With the Neanderthals’ demise, an alternative way of thinking was extinguished, a powerful approach to problem-solving – 500,000 years in the making – preserved in stone tools that humans have collected yet never deemed useful.
Situated at the ZERO1 Garage, the Neanderthal Design Studio will put Neanderthal creative strategies to work in the modern world, serving contemporary human needs in domains ranging from architecture and transportation to manufacturing and communication. Crucially there will be nothing stone-age about the studio’s designs. One pilot project will employ state-of-the-art technologies including 3D modeling and printing, adapting the ergonomics of the Neanderthal handaxe to the demands of tomorrow’s kitchen. The Neanderthal Design Studio will also take commissions and serve as a consultancy for tech companies throughout Silicon Valley.
The Game Developers Conference (GDC) is the world’s largest and longest-running professionals-only game industry event.
The GDC attracts over 24,000 attendees, and is the primary forum where programmers, artists, producers, game designers, audio professionals, business decision-makers and others involved in the development of interactive games gather to exchange ideas and shape the future of the industry.
Join the IxDA community in San Francisco for three days of talks, workshops and activities exploring the past, present and future of interaction design.