The LA CoMotion Public Expo Festival is an immersive experience of the latest innovations that will be hitting our streets in the near future. The Expo will be open to the general public on November 18-19 and is your unique chance to watch, touch, and try out some of the most exciting inventions in the field of urban mobility – from autonomous vehicles to avant-garde bicycles.
Returning for its fifth year, the 2017 UCLA Game Art Festival will showcase the year’s most cutting-edge videogames and interactive arts. The Game Art Festival is presented by the UCLA Game Lab in collaboration with the Hammer Museum. The event will feature than 50 playable games, tournaments, machinima and more. Come join us in a carnival-like atmosphere with food, drinks, huge projection screens, live music and a vibrant mix of celebrated games and art!
Innovations in technology present new mediums for artists and storytellers to push boundaries and make us reconsider our preconceived notions of reality.
The Engadget Experience: Alternate Realities event invites you to witness firsthand, through immersive installations, in-depth interviews, and screenings, today’s creative pioneers living at the intersection of art and technology.
Very hard to get tickets to this one as it sells out immediately once a block opens. Good luck!
Alejandro G. Iñárritu’s conceptual virtual reality installation CARNE y ARENA (Virtually present, Physically invisible) explores the human condition of immigrants and refugees. Based on true accounts, the superficial lines between subject and bystander are blurred and bound together, allowing individuals to walk in a vast space and thoroughly live a fragment of the refugees’ personal journeys. An immersive installation that reunites frequent collaborators Iñárritu and Emmanuel Lubezki alongside producer Mary Parent and ILMxLAB, CARNE y ARENA is centered around a 6 ½-minute virtual reality sequence for one person that employs state-of-the-art immersive technology to create a multi-narrative light space with human characters.
Los Angeles County Museum of Art (LACMA)
5905 Wilshire Boulevard
Los Angeles, CA 90036
An LED convention and party celebrating everything that glows. An electrical forest of cutting-edge LED technology and art.
GlowCon, the leading LED Art/Tech convention, is back for its 2nd Year!
Watch the LED Talks, where visionaries discuss the future of Glow. Connect with industry leaders, including Vendors selling their glowy creations onsite.
Explore an Electrical Forest of Interactive Art, VR, and Glow-Science installations. Tune into Speakers and DJs from anywhere in the event, on our 3-channel Silent Disco. Join a hands-on Workshop where you can learn to make your own Wearables.
The convention will culminate in the Phuture Phasion Show, where models grace the runway in beautiful and cutting-edge LED apparel. The fashion show will transition into AfterGlow 2017, the official AfterParty of GlowCon 2017!
Through constantly-evolving and continually innovative iterations, Jim Campbell parses one of the most fundamental questions regarding the human mind: what enables us to interpret and understand the world around us?
The 15 new works in this exhibition should, in theory, defy comprehension. They are either so low resolution (too little information) or so high resolution (too much information) that the viewer should not be able to understand the imagery depicted. Campbell’s works, however, activate our most primitive neural and sensory processes for interpreting visual clues like shape, movement, rhythm, and color. Tapping into these instincts, combined with the human capacity for complex memory and the ability to extrapolate, Campbell experiments with digital representation as a metaphor for the transmutation of data into knowledge.
Campbell’s pieces are unique among artists using technology — not only because he designs and builds the computer systems that make them function. More significantly, his choice of media is conceptually linked to his message: he uses technologies developed for information transfer and storage to explore human communication and memory. His is not technology used merely to wow, but to consider the relationship of our minds to the technologies we’ve created.
To be completed within the next few months and visible for decades to come, Campbell’s artwork on the top nine stories of the exterior of San Francisco’s new Salesforce Tower — the tallest building on the West Coast — will fundamentally alter the Bay Area skyline as well as the nature and purpose of public art. Unlike any permanent public artwork to date, Campbell’s piece will change daily, as a direct reflection of the life of the city in which it exists.
44th International Conference on Computer Graphics and Interactive Techniques
SIGGRAPH is the world’s largest, most influential annual conference and exhibition in computer graphics and interactive techniques: Five days of research results, demos, educational sessions, art, screenings, and hands-on interactivity featuring the community’s latest technical achievements, and three days of commercial exhibits displaying the industry’s current hardware, software, and services.
Floor 7 and multiple locations throughout the museum
Soundtracks is the museum’s first large-scale group exhibition centered on the role of sound in contemporary art. Focusing on the perceptual experience of space, the exhibition offers opportunities for discovering public architectural features and galleries throughout the newly expanded building. Spanning sculpture, audio and video installation, and performance pieces made since 2000, the show takes its point of departure from key works in the media arts collection. Select pieces address the association of “soundtracks” with film scores in unexpected ways, while others take various approaches to visualizing the relationship between sound and space. Moving beyond medium-specific histories of sound art and electronic music, this cross-generational presentation highlights past SFMOMA commissions by Brian Eno and Bill Fontana, as well as new and diverse work from over twenty contemporary artists, including Ragnar Kjartansson, Christina Kubisch, Rafael Lozano-Hemmer, O Grivo, and Susan Philipsz. Soundtracks is accompanied by a map and an online catalogue.
Opens in July 2017
Jason offers Impossible Science Labs and Festivals in science centers all over Southern California. Latimer’s events combine science fiction with hands-on interactive experiments. Learn Physics, Chemistry, Psychology, Mathematics and more through workstations in Levitation, Invisibility, Mind Control, Super Powers and many other fields of impossible! The Impossible Science Initiative is designed to inspire wonder and curiosity in an academic environment.
With the support of an Art Works grant through the National Endowment for the Arts (NEA) and generous support from local corporate sponsors, the City of Palo Alto will launch a festival called Code:ART June 1-3, 2017.
At the epicenter of Silicon Valley, Palo Alto’s population of 65,000 more than doubles each day with tech commuters and Stanford University affiliates. The sometimes secretive nature of the work taking place within these companies has occasionally limits interaction between the residential community and tech employees, and leaves the downtown corridor largely void of evidence of the creative minds at work. Code:ART will temporarily reframe the City as a laboratory for urban interventions and creative placemaking while engaging commuters, residents, students and visitors in dialogue to shape the future of the downtown corridor.