Tag Archives: Brisbane

Designing Interactive Systems (DIS) 2016 (Brisbane, Australia)

The DIS 2016 theme of “fuse” is about exploring the range of new possibilities along the human and technology spectrum – the blurring of any clear divides between analog and digital, atoms and bits, materiality and virtuality, art and design, academy and industry. From mobiles to wearables, bearables, and even injectables, technology is finding its way to be carried by us, on by, and inside us. At the same time do we welcome more and more robots and humanoids into our lives – from Furby, Roomba, Siri, to Jibo. Are we witnessing a fusion of the cyborg with the matrix? What does the future of interactive systems hold? Join us at DIS 2016 to find out.

World Science Festival 2016 (Brisbane, Australia)

Celebrating the intersection of science and art

The inaugural World Science Festival Brisbane will bring some of the world’s greatest thought leaders to Queensland, showcase local scientists and performers from around the Asia Pacific region, and host the brightest and the best from previous events in New York.

At the World Science Festival Brisbane, the biggest stars of science will present the beauty, complexity, and importance of science through diverse, multidisciplinary programming that is the World Science Festival signature. The inaugural World Science Festival Brisbane will take place between 9 and 13 March 2016 and is presented by the Queensland Museum.

ACM Multimedia 2015 (Brisbane, Australia)

At ACM Multimedia 2015, we will present an extensive program consisting of technical sessions covering all aspects of the multimedia field via oral, video and poster presentations, tutorials, panels, exhibits, demonstrations, workshops, doctoral symposium, multimedia grand challenge, brave new ideas on shaping the research landscape, open source software competition, and also an interactive arts program stimulating artists and computer scientists to meet and discover together the frontiers of artistic communication.

Digital art installations may include augmented or mixed-reality art, game-based art, enhanced performances, sound-based installations, tangible interfaces, and those featuring mobile and social media.

The exhibition will run throughout the conference with an additional event open to the general public to maximise exposure of the artworks.