VR Days 2017 equals three days of inspiring keynotes, expert sessions, workshops and seminars with the best brains and the most creative content, a co-production market, writers’ room, VRackathon and an exhibition of the best VR & AR companies in the world.
Our speakers include Samantha Gorman & Danny Cannizzaro of TenderClaws, creators of one of the best (if not the best) VR productions around: the Google Daydream game Virtual-Virtual Reality, Boo Aguilar from FlagCX, São Paulo and Michael Gourlay Principal Development Lead at Microsoft/HoloLens.
VR Days is a three-day celebration of creativity in the heart of Amsterdam.
CHI PLAY is an international and interdisciplinary conference (by ACM SIGCHI) for researchers and professionals across all areas of play, games and human-computer interaction (HCI). We call this area “player-computer interaction.”
The goal of the conference is to highlight and foster discussion of current high quality research in games and HCI as foundations for the future of digital play. To this end, the conference will feature streams that blend academic research and games with research papers, interactive demos, and industry case studies.
CHI PLAY grew out of the increasing work around games and play emerging from the ACM annual conference on Human Factors in Computing Systems (CHI) as well as smaller conferences such as Fun and Games and Gamification. CHI PLAY is sponsored by the ACM Special Interest Group for Computer-Human Interaction (SIGCHI).
‘The Finite State Fantasia’ (2016), Tobias Revell. Photo © Kristof Vrancken
‘Subsecond Flocks – When you startle awake at four in the morning it’s not because you’re feeling happy’, 2016, Femke Herregraven.
From automated consumer electronics and computer information systems to high frequency trading, complex systems are mapping, intervening and creating the experience of the everyday in contemporary society. Their internal logic seems to be hyper-rational, beyond what most human minds can come to understand, intentionally designed to surpass it. But in its far-driven logical functioning, these systems seem to be touching that which goes beyond the rational. Is there a bridge to be made between the hyper-rational and the irrational? How do we make sense of it? And how can concepts such as ‘alchemy’ and ‘magics’ assist in a different understanding of these systems? Will this in fact result in a different relation with these systems? Or do we continue to struggle in a distanced dark?
With Tobias Revell (GB), Frederik De Wilde (BE), Femke Herregraven (NL), RYBN.ORG (FR), Natalie Kane (GB) en Verena Friedrich (DE).
Curator: Karen Verschooren / STUK.
FIBER Festival is an international meeting place for lovers and creators of art, music and digital culture. The festival attracts over 50 participating speakers and artists, 2500 visitors and a wide selection of local companies and organizations, who will connect in the city of Amsterdam to create a dense program of audiovisual performances, live/DJ sets, installations, conference talks and labs. FIBER connects with both a local and international audience of young, professional creators and renowned artists who are operating at the frontiers of digital technology, to create or consume immersive and mind-bending experiences.
Alchemical thinking and making in art, design and music
The theme Prima Materia allows FIBER to connect the work of today’s artists, designers and musicians to a renewed interest in the old field of alchemy. Back in the day alchemists speculatively worked with matter to understand the design of the universe. Their main focus was reaching the mythical Prima Materia, the metaphysical matter that would connect everything in the cosmos.
For a long time alchemy was considered a mystical pseudoscience, but it now becomes unmistakably clear that it is a precursor of contemporary science and the development of our knowledge about matter.
FIBER points out extraordinary similarities between the work of alchemists and the modern interdisciplinary artists, designers, programmers and engineers. Prima Materia explores their search in hybrid materials, data, alternative instruments, magical thinking and artificial life like bots and machine learning. Through the theme Prima Materia FIBER presents new narratives and irrational ratios between man, machine and nature.
World’s very first Virtual Reality Cinema opened it’s doors! It’s located in the heart of Amsterdam, but you will feel like you are in far away countries, animated worlds or places you could never go before. The VR Cinema is a place where everybody has the possibility to get acquainted with virtual reality and experience what it is like to see the finest selection of VR movies that are unfolding around you in 360 degrees. We hope to welcome you in The VR Cinema soon.
The VR Cinema Amsterdam:
1011 AD Amsterdam
How do we redefine physical space and the art of documentary storytelling in the digital age? The one-day DocLab Interactive Conference is one of the festival’s highlights. Every year, digital pioneers and artists present their most provocative works, lessons learned and visions for the future.
This year’s DocLab Conference will be held on Sunday, November 20. Tickets will cost €37,50 and will go on sale with all other festival tickets on November 7, 19:00 CET. Accredited guests can buy tickets in pre-sale from November 3 noon CET at a discount rate of €27,50.
The program for the 2016 DocLab Conference will be announced soon.
A 5 day showcase and celebration of the creative image. For those who are curious, brave and step out of the box.
Presenting the best and brightest of contemporary animators, vfx artists, game developers, sound & graphic designers. Workshops, performances, screenings and artist talks. Please be invited to meet extraordinary filmmakers and audiovisual artists. See groundbreaking and breathtaking stuff and have a great day.
Every autumn, Cinekid organises the Cinekid Film, Television and New Media Festival for children during the school holidays. The international festival will be celebrating its 30th anniversary in October 2016. The ten days’ event in Amsterdam and throughout the country (30 cities in the Netherlands) covers all aspects of the media industry for young audiences and offers workshops and masterclasses as well as high-quality media. Every year more than 50.000 children are given the opportunity to visit over 500 media productions selected by the festival: feature films, children’s documentaries, short films, animations, television series and single productions, cross media productions, interactive installations and set-ups as well as workshops.
WDCD’s next event is the two-day conference in Amsterdam on 30 June and 1 July 2016, this year for the first time in a new venue, the spacious music hall on the banks of the river IJ, called Muziekgebouw aan ’t IJ.
Some twenty speakers from all over the world and from various creative backgrounds will gather here to present best practices, broader visions and conceptual approaches in a programme composed around a number of themes. Among them established and unknown designers, innovators and thinkers who are shaping the present and future of their disciplines. What they all share is an approach to tackling current problems on the basis of a vision of design.
Far from limiting itself to the manipulation of existing genomes, synthetic biology aims to both redesign life and create the unnatural, in accordance with the principles of engineering. BIO-FICTION explores this emerging field with a film program and pannel discussion that focusses on the tension between science and fiction. Is Synthetic Biology grounded in reality or mere science-fiction?
Introduction: Willem Velthoven, founder of Mediamatic
Screenings: Bio-Fiction selection
Panel Discussion: Willem Velthoven, Alejandro Tauber and more