Vespers by Neri Oxman and her team at Design Museum (London, England)

‘Vespers’ is the latest addition to Stratasys’ ‘The New Ancient’ collection and will be unveiled at the ‘Fear and Love’ exhibition at London’s Design Museum (24 November 2016 – 23 April 2017)

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VESPERS, Mask 5, Series 2, 2016. Designed by Neri Oxman and her team as part of “The New Ancient” Collection by STRATASYS and 3D Printed on a Stratasys Objet500 Connex3 Color Multi-material 3D Printer. Photo credit: Danielle van Zadelhoff

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VESPERS, Mask 3, Series 2, 2016. Designed by Neri Oxman and her team as part of “The New Ancient” Collection by STRATASYS and 3D Printed on a Stratasys Objet500 Connex3 Color Multi-material 3D Printer. Photo credit: Yoram Reshef

– Stratasys (Nasdaq:SSYS), the 3D printing and additive manufacturing solutions company, today announces the official launch of ‘The New Ancient’ 3D printed art and design collection. The collection includes ‘Vespers’, a series of exploratory 3D printed death masks, designed by Neri Oxman and her team, which will be unveiled to the public at the grand reopening of London’s Design Museum next week. Oxman combines design and computation to produce the masks which, in a landmark breakthrough, emulate the resolution and complexity that is usually only found in nature.

Oxman, along with her team members – Christoph Bader, Dominik Kolb, Rachel Smith, and Sunanda Sharma of the Mediated Matter Group – led the creation of Vespers. Comprising 15 masks in three sub-series, Vespers portrays the past, present and future, and explores the themes of past worlds and future technologies. “Made of a single material, such as wax or plaster, the death mask has historically originated as a means of capturing a person’s visage, keeping the deceased ‘alive’ through memory,” explains Oxman. “Vespers’ death masks, however, are designed to reveal cultural heritage and speculate about the perpetuation of life, both cultural and biological.”

“Vespers’ designs are entirely data driven, digitally generated, 3D printed, and – at times – biologically augmented,” Oxman continues. “By pushing the boundaries of cusp technologies – such as high-resolution material modelling, full color multi-material 3D printing, and synthetic biology – they express the death mask’s deeper meanings and possible future use, thus bringing it back to life.”

Rebirth is embodied in the third sub-series of masks, called ‘Future’. Perhaps the most ground-breaking of the trilogy, the final sub-series engages with synthetic biology to explore whether the death mask can drive the formation of new life, repositioning the objects as habitats capable of interfacing with living microorganisms. Devoid of cultural expressions and nearly colorless, the final five masks ‘re-engineer’ life by guiding living microorganisms through minute spatial features of the artefacts.

“The Vespers masks were photographed by Belgian photographer, Danielle van Zadelhoff, whose particular photography style characteristic of Chiaroscuro is reminiscent of Caravaggio and Rembrandt – resonating with the theme of timelessness as portrayed throughout the series,” explains Kaempfer.

http://matter.media.mit.edu/

http://www.stratasys.com/

https://designmuseum.org/exhibitions/future-exhibitions/fear-and-love

Design Museum
224-238 Kensington High Street
London, England W8 6AG
UK

Solaris by Bardula at Moncler (New York City, New York)

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The artist Bardula was asked by Parisian interior designers Gilles & Boissier to create a monumental kinetic light installation in the entrance of Moncler new flagship at 650 Madison Avenue, at 59th Street, Manhattan, launched in November 2016.

“Solaris” is a symmetrical installation made of 24 gold metal blades 13 feet tall that face each other and expand geometrically to form a distorted sphere, creating a magnetic and solar space that we can step into.

Bardula explains: ‘The successive layers of gold and LED light produce a star effect and movement that follows the viewer. This volume represents the centre of our immediate universe – the solar system – and takes the visitor to the heart of the ultimate star: the sun. The individual enters the centre of the world, where radiates the golden light. The space opens up in response to the visitor, immersing him or her in a volume distorted by a mysterious force – his or her own.’

Visible from the street, this installation signals the identity that Gilles & Boissier are seeking for their concept through the collaboration of artists. Here, on Madison Avenue in New York City, Bardula’s work invites passers-by to immerse themselves in a light experience and discover the universe around them.

http://www.bardula.com/artworks/moncler-flagship-store-new-york-650-madison-avenue.php

Moncler
650 Madison Avenue @ 59th Street
New York City, New York 10022

Starbright Holidays – An Intel Collaboration at Disney Springs (Orlando, Florida)

From November 20, 2016 to January 8, 2017

Intel and Walt Disney Parks and Resorts are collaborating on an innovative new holiday experience that will take place at the Walt Disney World Resort in Florida over the holiday season. Using all-new Intel® Shooting Star™ drones, the “Starbright Holidays – An Intel Collaboration” show will paint colorful images across the sky at the Disney Springs shopping, dining and entertainment district.

“Starbright Holidays – An Intel Collaboration” marks the first time a show-drone performance of this scale has ever been performed in the United States. It will feature 300 Intel Shooting Star drones in a choreographed aerial performance set to holiday-themed music. The show also marks the U.S. public debut of the Intel Shooting Star drone – a new type of unmanned aerial vehicle (UAV) specifically designed for entertainment purposes such as festivals, air and light shows.

https://newsroom.intel.com/news-releases/intel-disney-starbright-holidays-drone-show/

Here is the previous 100-drone performance in November 2015 which set a Guinness World Record

Diffusion Choir Kinetic Sculpture (Cambridge, Massachusetts)

Diffusion Choir from Sosolimited on Vimeo.

Diffusion Choir is a kinetic sculpture commissioned by Biomed Realty for its building at 650 East Kendall Street in Cambridge, Massachusetts. Sosolimited partnered with Plebian Design and Hypersonic to design, program, and fabricate this unique artwork.

The sculpture celebrates the organic beauty of collaboration by visualizing the movements of an invisible flock of birds. Four hundred folding elements form a hanging volume in the sunlit atrium. Each element can independently open and close, controlled by custom software running a flocking algorithm.

The movements of the sculpture are perpetually evolving, driven by the flocking simulation. Over the course of each hour, smaller groups of birds coalesce into a single entity, soaring through the air in fluid collaboration. At each quarter hour, the birds gather and perform special choreographed gestures across the sculpture.

The sculpture reflects the collaborative and innovative spirit of the work happening in the building. The graceful breath-like movements of the piece create an open, contemplative space for all the inhabitants of the building to enjoy.

https://www.sosolimited.com/work/diffusion-choir/

Jump Into the Light: Virtual Reality and Play Lab (New York City, New York)

Jump Into the Light is America’s first Virtual Reality Cinema Experience and Playlab. Located in the heart of Manhattan’s trendy Bowery, VR Cinema goers can view 360 virtual reality films, play immersive vr games in Oculus Rift and HTC Vive, and be 3D scanned into Virtual Reality for sharing on social media. Be among the first to experience this world changing revolution!

http://jumpintothelight.com/

355A Bowery
NY, NY 10003

Story of the Forest by teamLab in Glass Rotunda (Singapore)

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Artist impression by teamLab

Opens December 10, 2016

Come this December, the Glass Rotunda at the National Museum of Singapore will be reopening after two years of renovation works as part of the final phase of the museum’s revamp of its permanent galleries. An ode to the National Museum of Singapore’s beginnings where a substantial part of its collection focused on natural history, the Glass Rotunda will be repurposed to showcase two new exciting permanent installations – a commissioned work titled Story of the Forest, a larger-than-life interactive digital art installation created by internationally renowned Japanese digital art collective teamLab, and the Singapore, Very Old Tree exhibit by acclaimed local photographer and artist, Robert Zhao.

On entering the Glass Rotunda, visitors will be introduced to Story of the Forest, where they will be immersed in a massive interactive digital installation inspired by the National Museum of Singapore’s prized collection – The William Farquhar Collection of Natural History Drawings. With a ceiling measuring 15m high and an 80m passage that continues on from the bridge and down to the base of the drum, this is the most challenging digital artwork installation created by teamLab to date. The installation will utilise cutting-edge technology to transform 69 drawings from the collection into animated illustrations, which will come to life and interact with visitors as they make their way down the Glass Rotunda.

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Artist impression by teamLab

National Museum of Singapore
93 Stamford Road
Singapore 178897
http://nationalmuseum.sg/

The Art, Technology, and Culture Colloquium at UC Berkeley (California)

The Art, Technology, and Culture Colloquium

Fall 2016 – Spring 2017
Digital Immersion

Location:
Monday Evenings, 6:30-8:00pm
Main Auditorium (3rd Floor)
Sutardja Dai Hall, Berkeley, CA
Lectures are free and open to the public.

Upcoming Speakers:

Nov 28 2016 184. Mike Tyka
Dec 05 2016 185. Reuben Margolin
Feb 06 2017 186. Pamela & Richard Kramlich
Mar 06 2017 187. Tanya Zimbardo Assistant
Mar 20 2017 188. Andrew and Deborah Rappaort
Apr 03 2017 189. Tiffany Chung

http://atc.berkeley.edu/

San Jose Airport’s Art + Technology Program (San Jose, California)

Do you want to know more about the hands behind Hands? Or learn more about the creative minds behind Space Observer, e-Cloud and other artworks at the Airport?

San Jose Airport’s acclaimed Art + Technology Program now offers an audio tour, featuring the artists themselves! Whether you are traveling through the airport, driving by, in your armchair, or just about anywhere, you can access these interviews via the mp3 files below and hear the artists talk about their work and the innovation behind the Airport’s Art + Technology Program.

The same audio pieces are featured at the airport and include QR codes, allowing for ease of access while traveling with your luggage.

The audio tour was produced by local talent Steve Durie (audio editing) and Chris Gaoiran (voice over).

http://www.flysanjose.com/fl/about.php?page=art/tour&subtitle=Public+%7C+Audio+Tour

The Hive at Kew Gardens (London, England)

The Hive opened to the public on June 18, 2016 and is scheduled to remain open for 18 months (ie until the end of 2017).

What is The Hive?

The Hive is a unique structure, inspired by scientific research into the health of bees. Designed by UK based artist Wolfgang Buttress, it was originally created as the centrepiece of the UK Pavilion at the 2015 Milan Expo.

The installation is made from thousands of pieces of aluminium which create a lattice effect and is fitted with hundreds of LED lights that glow and fade as a unique soundtrack hums and buzzes around you.

These multi-sensory elements of the Hive are in fact responding to the real-time activity of bees in a beehive behind the scenes at Kew. The sound and light intensity within the space changes as the energy levels in the real beehive surge, giving visitors an insight into life inside a bee colony.

http://www.kew.org/visit-kew-gardens/explore/attractions/hive

http://www.wolfgangbuttress.com

“Ghostbusters: Dimension” Hyper-Reality Experience (New York City)

Opens July 1, 2016

Madame Tussauds New York (Times Square)
234 W 42nd St.
New York, NY 10036

In advance of the July 15, 2016 release of Ghostbusters, one of the most highly anticipated films of the summer, Sony Pictures, Madame Tussauds New York, Ghost Corps and THE VOID have teamed up to bring Ghostbusters to life like never before. Included in the multi-sensory, all-immersive environment will be Ghostbusters: Dimension, a first-of-its-kind, virtual reality (VR) experience based on the studio’s new Ghostbusters movie.

Scheduled to open to the public on July 1, 2016, the VR experience will launch exclusively as part of the Ghostbusters Experience at Madame Tussauds New York in their legendary Times Square attraction. The construction of this multi-layered and sensory environment is already underway and is designed to fully immerse visitors into the fantastical and spirited world of the new film.

Visitors to Madame Tussauds New York will also be invited to engage with Ghostbusters like never before. The cinematic experience is brought to life with state-of-the-art technology, authentic props, costumes, a vehicle, gadgets and exclusive content designed to spook guests as they move through multiple scenes inspired by the film. After exploring the iconic Ghostbusters Headquarters, guests experience the epic finale, in which visitors take part in a ghost hunt of their own, saving New York City from a paranormal villain. This supernatural encounter will also include figures of the Ghostbusters crew from the new movie, all of whom are prepared to help visitors wage battle against nefarious paranormal activity.

In Ghostbusters: Dimension, developed by THE VOID in collaboration with Ivan Reitman, Paul Feig and Sony Pictures, audiences will experience what it is like to be a Ghostbuster, tracking and trapping a supernatural foe through a New York apartment complex in an environment that combines physical props and sets, real-time interactive effects, and virtual reality technology designed by THE VOID.

http://www.ghostbusters.madametussauds.com/