On April 7 Birch Aquarium is launching the Infinity Cube, a new, immersive installation that explores bioluminescence.
For three months, London-based artist Iyvone Khoo worked alongside Scripps Institution of Oceanography marine biologist Michael Latz in an effort to better understand the role of bioluminescence — light produced by living organisms — in the marine environment.
They filmed more than six hours of footage of single-celled marine organisms called dinoflagellates reacting to various stimulants, such as the human heartbeat, music, water flow, and air pressure.
Those videos have become the basis of the Infinity Cube, a temporary new exhibit opening April 7 at Birch Aquarium. The 8-foot cube, generously funded by Rick and Patty Elkus, will surround guests in projected and reflected larger-than-life images of bioluminescence accompanied by soundscape. Additional support for the interpretative component of the exhibit was provided by the National Science Foundation.
Through activities and interpretation accompanying the installation, guests will have opportunities to learn more about the phenomenon of bioluminescence—how dinoflagellates produce light and how many marine species use light for camouflage, protection and communication.
Sidewalk Harp is a permanent, outdoor interactive instrument in Minneapolis, Minnesota at the headquarters of the Be The Match Registry.
The Sidewalk Harp is played by passing your body through the 36 sensors capped with LEDs along the bottom of the 40-foot long stainless steel form. Much like plucking the string of a harp, passing through the sensors triggers custom circuitry and sensors to produce musical notes and LED colors. As the community gathers and plays together, they create a symphony of color that washes over the urban landscape. This act of engagement with others is just as much part of the art as the sculpture is itself.
A series of installations inhabited by digital animism.
New work Autumn 2017.
Ranging from small to large-scale work, this corpus of installations offers a delicate coincidence between the virtual and the material using augmented drawings, holographic illusions, virtual-reality headsets, large-scale projections. It offers a unique ensemble of improbable scenarios that takes root in both the mirage and the miracle, and plays with the boundaries between true and false, the animate and the inanimate, the authentic and the deceptive, the magical, the wondrous, and the indescriptible.