MOMEM – Museum of Modern Electronic Music (Frankfurt, Germany)

Opening 2017 – Date TBD

Keep an eye on this interesting project which is scheduled to be completed in 2017.

Alex Azary : The initial impulse for MOMEM was the consideration that electronic music and club culture has inspired and influenced much more creative fields, artists and developments of almost all aspects of life in the past three decades than most people tend to realize. The fact that this hasn’t been documented, selected and presented in a focussed and curated conspectus yet, was the basis to conceptualize a contemporary site which accounts these aspirations as well as the cultural and social setting this scene emerged from in the first place.

A museum which is more than a retrospective place, an art and cultural center which is more than another venue, a club that might take club life beyond drink, dance and party.

The designs show that the museum space will be conceptually organized into several sections: Instruments and Technology, History Influences, etc. Is this approach manifested in the architecture? How do you see the experience of movement through architecture and museum spaces?

Stefan Weil: I like the term of “experience the movement”, because this is exactly what MOMEM will be. Entering a programmed platform that unfolds during the visit: kinetic moving objects, the use of media, transforming spaces, organic shapes, soft materials, OLED Technology, configurating furniture systems. MOMEM will appear like a modern shaped system that reacts to the visitor. Reactive Environment, the visitor could easy transform sound and light.

‘War of The Worlds’ Interactive Art Experience 2016-2017 (Philadelphia, Pennsylvania)

Fall 2016 – proof-of-concept performance
Mid-2017 – pilot version performed

Drexel University’s Frank Lee, PhD, the founder of Drexel’s Entrepreneurial Game Studio who is known for bringing grand visions to reality, most recently on the Cira Centre office building, and Adrienne Mackey, director of Swim Pony Performing Arts, and an adjunct professor in Drexel’s Antoinette Westphal College of Media Arts & Design, are planning the spectacle, called “War of the Worlds: Philadelphia,” with support from the William Penn Foundation.

The project mixes game play with site-specific live performances around a narrative that the city must prepare for an impending alien attack. Over the course of several months, Philadelphians will have to work together to decipher clues and perform tasks that will protect areas of the city that are deemed vulnerable to alien attack.

Participants will interact with the game online and in-person, requiring players at home and on the streets to solve puzzles, perform, and interact with elements of the game that will be visible throughout the city. In doing so, the players will unite around a shared experience while exploring and connecting with new regions of the city.

Just as Wells’s first-person narrative gave readers a front seat to the invasion, and Orson Welles’s 1938 radio rendition sent listeners into a frenzy, Lee and Mackey’s interpretation is meant to elicit a visceral reaction that mobilizes a broad group of participants. It merges play and theater on a massive scale representing a unique theatrical experiment in which game players become performers and have the opportunity to change the outcome of the game.

HOSHI by Nonotak at Sugar Mountain Festival 2016 (Melbourne, Australia)

If you plan to attend the Sugar Mountain Festival on January 23, 2016 in Melbourne, Australia, be sure to check out these installations!

Last year Nonotak delighted crowds at Sugar Mountain with their onsite installation DAYDREAM V.4. The Paris-based design duo are making their return to this year’s edition of Sugar Mountain with the world premiere of two new installations, presented in collaboration with The Creators Project.

In this video we give you an exclusive first look at the larger feature installation, HOSHI. Commissioned by Sugar Mountain director Pete Keen, HOSHI uses large-scale mirrors and light to create an ‘infinite box’ that viewers can enter and walk around in to experience the artwork in 360-degrees.

STEAM Carnival 2016 Tour

We’re packing up our brightest lasers, our boldest robots, most bada** games, and heading across the country on the 2016 STEAM Carnival Tour!

Featuring 3 days of never-before-seen tech, immersive entertainment, circus-inspired hijinks, high flying performances, art and more, STEAM Carnival is the inventor’s playground.

Seattle, Washington
April 1-3, 2016

Charlotte, North Carolina
April 15-17, 2016

Chicago, Illinois
April 29-May 1, 2016

Dallas, Texas
May 13-15, 2016